diff options
| author | Trashguy <trashguy@gmail.com> | 2024-10-11 12:21:42 -0400 |
|---|---|---|
| committer | Spartan322 <Megacake1234@gmail.com> | 2024-10-13 15:05:24 -0400 |
| commit | 9901f655fb46bd345770ad5f4a1638c4051b1816 (patch) | |
| tree | bb22b4881145f122568c8f2e51e912078ad1b4fc /SConstruct | |
| parent | 6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff) | |
| download | redot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz | |
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'SConstruct')
| -rw-r--r-- | SConstruct | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/SConstruct b/SConstruct index 5262a69821..aec0949602 100644 --- a/SConstruct +++ b/SConstruct @@ -210,7 +210,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False)) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) -opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) +opts.Add(BoolVariable("production", "Set defaults to build Redot for use in production", False)) opts.Add(BoolVariable("threads", "Enable threading support", True)) # Components @@ -241,7 +241,7 @@ opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False)) opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "") opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "") opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False)) -opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot") +opts.Add("vsproj_name", "Name of the Visual Studio solution", "redot") opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "") opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False)) opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False)) @@ -340,24 +340,24 @@ if env["platform"] == "": if env["platform"] == "osx": # Deprecated alias kept for compatibility. - print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".') + print_warning('Platform "osx" has been renamed to "macos" in Redot 4. Building for platform "macos".') env["platform"] = "macos" if env["platform"] == "iphone": # Deprecated alias kept for compatibility. - print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".') + print_warning('Platform "iphone" has been renamed to "ios" in Redot 4. Building for platform "ios".') env["platform"] = "ios" if env["platform"] in ["linux", "bsd", "x11"]: if env["platform"] == "x11": # Deprecated alias kept for compatibility. - print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".') + print_warning('Platform "x11" has been renamed to "linuxbsd" in Redot 4. Building for platform "linuxbsd".') # Alias for convenience. env["platform"] = "linuxbsd" if env["platform"] == "javascript": # Deprecated alias kept for compatibility. - print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".') + print_warning('Platform "javascript" has been renamed to "web" in Redot 4. Building for platform "web".') env["platform"] = "web" if env["platform"] not in platform_list: @@ -637,7 +637,7 @@ if methods.using_gcc(env): elif cc_version_major < 9: print_error( "Detected GCC version older than 9, which does not fully support " - "C++17, or has bugs when compiling Godot. Supported versions are 9 " + "C++17, or has bugs when compiling Redot. Supported versions are 9 " "and later. Use a newer GCC version, or Clang 6 or later by passing " '"use_llvm=yes" to the SCons command line.' ) @@ -774,7 +774,7 @@ else: # We apply it to CCFLAGS (both C and C++ code) in case it impacts C features. env.Prepend(CCFLAGS=["/std:c++17"]) -# Disable exception handling. Godot doesn't use exceptions anywhere, and this +# Disable exception handling. Redot doesn't use exceptions anywhere, and this # saves around 20% of binary size and very significant build time (GH-80513). if env["disable_exceptions"]: if env.msvc: |
