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authorTrashguy <trashguy@gmail.com>2024-10-11 12:21:42 -0400
committerSpartan322 <Megacake1234@gmail.com>2024-10-13 15:05:24 -0400
commit9901f655fb46bd345770ad5f4a1638c4051b1816 (patch)
treebb22b4881145f122568c8f2e51e912078ad1b4fc /SConstruct
parent6699ae7897658e44efc3cfb2cba91c11a8f5aa6a (diff)
downloadredot-engine-9901f655fb46bd345770ad5f4a1638c4051b1816.tar.gz
Rebrand Godot 4.3 to Redot
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct16
1 files changed, 8 insertions, 8 deletions
diff --git a/SConstruct b/SConstruct
index 5262a69821..aec0949602 100644
--- a/SConstruct
+++ b/SConstruct
@@ -210,7 +210,7 @@ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
-opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
+opts.Add(BoolVariable("production", "Set defaults to build Redot for use in production", False))
opts.Add(BoolVariable("threads", "Enable threading support", True))
# Components
@@ -241,7 +241,7 @@ opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
-opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
+opts.Add("vsproj_name", "Name of the Visual Studio solution", "redot")
opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
@@ -340,24 +340,24 @@ if env["platform"] == "":
if env["platform"] == "osx":
# Deprecated alias kept for compatibility.
- print_warning('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
+ print_warning('Platform "osx" has been renamed to "macos" in Redot 4. Building for platform "macos".')
env["platform"] = "macos"
if env["platform"] == "iphone":
# Deprecated alias kept for compatibility.
- print_warning('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
+ print_warning('Platform "iphone" has been renamed to "ios" in Redot 4. Building for platform "ios".')
env["platform"] = "ios"
if env["platform"] in ["linux", "bsd", "x11"]:
if env["platform"] == "x11":
# Deprecated alias kept for compatibility.
- print_warning('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
+ print_warning('Platform "x11" has been renamed to "linuxbsd" in Redot 4. Building for platform "linuxbsd".')
# Alias for convenience.
env["platform"] = "linuxbsd"
if env["platform"] == "javascript":
# Deprecated alias kept for compatibility.
- print_warning('Platform "javascript" has been renamed to "web" in Godot 4. Building for platform "web".')
+ print_warning('Platform "javascript" has been renamed to "web" in Redot 4. Building for platform "web".')
env["platform"] = "web"
if env["platform"] not in platform_list:
@@ -637,7 +637,7 @@ if methods.using_gcc(env):
elif cc_version_major < 9:
print_error(
"Detected GCC version older than 9, which does not fully support "
- "C++17, or has bugs when compiling Godot. Supported versions are 9 "
+ "C++17, or has bugs when compiling Redot. Supported versions are 9 "
"and later. Use a newer GCC version, or Clang 6 or later by passing "
'"use_llvm=yes" to the SCons command line.'
)
@@ -774,7 +774,7 @@ else:
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++17"])
-# Disable exception handling. Godot doesn't use exceptions anywhere, and this
+# Disable exception handling. Redot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
if env["disable_exceptions"]:
if env.msvc: