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| author | Rémi Verschelde <remi@verschelde.fr> | 2016-10-22 13:07:37 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-22 13:07:37 +0200 |
| commit | ad07b3135314ccb34a3322a7ef305216418b05ac (patch) | |
| tree | c0f7f19ba96c25570aa5266f2a088e175196adaa /SConstruct | |
| parent | 638a31d972bae0906d3dd7c1170e3f4720298b66 (diff) | |
| parent | c8093678a08df8e5dc3878e6136cfab131a65227 (diff) | |
| download | redot-engine-ad07b3135314ccb34a3322a7ef305216418b05ac.tar.gz | |
Merge pull request #6881 from vnen/msvc-project-output
Fix output binary paths for VS project generation
Diffstat (limited to 'SConstruct')
| -rw-r--r-- | SConstruct | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/SConstruct b/SConstruct index 2cd38325ee..c28b40652a 100644 --- a/SConstruct +++ b/SConstruct @@ -383,9 +383,9 @@ if selected_platform in platform_list: release_variants = ['release|Win32']+['release|x64'] release_debug_variants = ['release_debug|Win32']+['release_debug|x64'] variants = debug_variants + release_variants + release_debug_variants - debug_targets = ['Debug']+['Debug'] - release_targets = ['Release']+['Release'] - release_debug_targets = ['ReleaseDebug']+['ReleaseDebug'] + debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe'] + release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe'] + release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ], incs = env.vs_incs, |
