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authorRémi Verschelde <rverschelde@gmail.com>2017-11-02 09:11:29 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-02 09:11:50 +0100
commitcefdb34f6c1af31048340182c10587099c39da44 (patch)
treea2ebb74b5c5182d8f767be77ce36e76a694d1b2f /SConstruct
parent51b7fd90e645ab8c39d55268d2c8c5eb38925fc1 (diff)
downloadredot-engine-cefdb34f6c1af31048340182c10587099c39da44.tar.gz
SCons: make use_lto a global option and opt-in for iphone
Supersedes #12553, see discussion in #12552.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct1
1 files changed, 1 insertions, 0 deletions
diff --git a/SConstruct b/SConstruct
index 484368c9b5..9d536e0d16 100644
--- a/SConstruct
+++ b/SConstruct
@@ -143,6 +143,7 @@ opts.Add('p', "Platform (alias for 'platform')", '')
opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '')
opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release')))
opts.Add(BoolVariable('tools', "Build the tools a.k.a. the Godot editor", True))
+opts.Add(BoolVariable('use_lto', 'Use linking time optimization', False))
# Components
opts.Add(BoolVariable('deprecated', "Enable deprecated features", True))