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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:19 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:23 +0100 |
commit | 3890256fc57eafb2db83d328b8caf772188e21d4 (patch) | |
tree | ee08a3acda5279a3bb331c0af569f1048b263fab /core/array.cpp | |
parent | b400c69cd487f70d8164dd5550eb994253d359d6 (diff) | |
download | redot-engine-3890256fc57eafb2db83d328b8caf772188e21d4.tar.gz |
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
Diffstat (limited to 'core/array.cpp')
-rw-r--r-- | core/array.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/array.cpp b/core/array.cpp index b9c8f543da..16598a044d 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -27,6 +27,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "array.h" + #include "vector.h" #include "hashfuncs.h" #include "variant.h" |