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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-05-23 16:53:53 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-05-24 13:10:13 +0300
commit24e9a881c0b5ec0c475e0992c723585ebcf1a570 (patch)
tree5d156d87f4f287e2eb85cdc32229195932b434c0 /core/bind/core_bind.h
parent1deb41226d5219346157744eed5fe85b7069c3d4 (diff)
downloadredot-engine-24e9a881c0b5ec0c475e0992c723585ebcf1a570.tar.gz
Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points.
Diffstat (limited to 'core/bind/core_bind.h')
-rw-r--r--core/bind/core_bind.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 561449f29e..d4fa3bc735 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -404,6 +404,7 @@ public:
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
+ Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);