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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-24 08:18:56 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-24 08:18:56 +0200 |
commit | 91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b (patch) | |
tree | 0df1ace261d7e849d16269e7f1e5064ce6194c1f /core/core_bind.cpp | |
parent | 4d9ddc8ab3b7528a5a7cc9a77371191feb46516b (diff) | |
parent | 1abdffe7a029daf634f57132cb5ab5d82a7ccfc9 (diff) | |
download | redot-engine-91e5f48ea7321aee2ea35ebdeb0e6a041ee46e5b.tar.gz |
Merge pull request #64009 from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
Diffstat (limited to 'core/core_bind.cpp')
-rw-r--r-- | core/core_bind.cpp | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 7a9a2c4337..6ce94fa1f3 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -819,7 +819,7 @@ Vector<Point2> Geometry2D::convex_hull(const Vector<Point2> &p_points) { return ::Geometry2D::convex_hull(p_points); } -Array Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { +TypedArray<PackedVector2Array> Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { Vector<Vector<Point2>> polys = ::Geometry2D::merge_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -830,10 +830,10 @@ Array Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vecto return ret; } -Array Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { +TypedArray<PackedVector2Array> Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { Vector<Vector<Point2>> polys = ::Geometry2D::clip_polygons(p_polygon_a, p_polygon_b); - Array ret; + TypedArray<PackedVector2Array> ret; for (int i = 0; i < polys.size(); ++i) { ret.push_back(polys[i]); @@ -841,7 +841,7 @@ Array Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector return ret; } -Array Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { +TypedArray<PackedVector2Array> Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -852,7 +852,7 @@ Array Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const V return ret; } -Array Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { +TypedArray<PackedVector2Array> Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) { Vector<Vector<Point2>> polys = ::Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b); Array ret; @@ -863,7 +863,7 @@ Array Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vec return ret; } -Array Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { +TypedArray<PackedVector2Array> Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { Vector<Vector<Point2>> polys = ::Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -874,7 +874,7 @@ Array Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, return ret; } -Array Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { +TypedArray<PackedVector2Array> Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) { Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon); Array ret; @@ -885,7 +885,7 @@ Array Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyl return ret; } -Array Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { +TypedArray<PackedVector2Array> Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) { Vector<Vector<Point2>> polys = ::Geometry2D::offset_polygon(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type)); Array ret; @@ -896,7 +896,7 @@ Array Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delt return ret; } -Array Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { +TypedArray<PackedVector2Array> Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) { Vector<Vector<Point2>> polys = ::Geometry2D::offset_polyline(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type), ::Geometry2D::PolyEndType(p_end_type)); Array ret; @@ -989,16 +989,19 @@ Geometry3D *Geometry3D::get_singleton() { return singleton; } -Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { - return ::Geometry3D::build_box_planes(p_extents); +TypedArray<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { + Variant ret = ::Geometry3D::build_box_planes(p_extents); + return ret; } -Vector<Plane> Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { - return ::Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); +TypedArray<Plane> Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) { + Variant ret = ::Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis); + return ret; } -Vector<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { - return ::Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); +TypedArray<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { + Variant ret = ::Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis); + return ret; } Vector<Vector3> Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) { |