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authorRémi Verschelde <rverschelde@gmail.com>2024-01-04 16:39:23 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-04 16:39:23 +0100
commitacd37f98c045ab8c57430caa4bdec2d60ccacb3c (patch)
tree77d40eb0ab716056408317a1a97e2768a8468868 /core/core_bind.h
parent150f2a75b2f3b39f4e6ff02e00d966b0b1680c0a (diff)
parentbc78c832e98bb8e9b36a4d236d5ad9ce36de66c5 (diff)
downloadredot-engine-acd37f98c045ab8c57430caa4bdec2d60ccacb3c.tar.gz
Merge pull request #83353 from Chubercik/expose_delaunay_3d
Expose 3D Delaunay tetrahedralization in `Geometry3D`
Diffstat (limited to 'core/core_bind.h')
-rw-r--r--core/core_bind.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/core_bind.h b/core/core_bind.h
index c53765cdee..a8244cf7c5 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -337,6 +337,7 @@ public:
Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+ Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
Geometry3D() { singleton = this; }
};