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authorRémi Verschelde <rverschelde@gmail.com>2020-05-12 17:01:17 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-05-14 10:01:56 +0200
commit1f6f364a56319eabd02c050746fe7df3f55ffee3 (patch)
tree8bebdce946466ce8e9476ccd46c9dba62c323938 /core/engine.h
parente7c9d818766a119089873e4941e4865fb36883ec (diff)
downloadredot-engine-1f6f364a56319eabd02c050746fe7df3f55ffee3.tar.gz
Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
Diffstat (limited to 'core/engine.h')
-rw-r--r--core/engine.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/core/engine.h b/core/engine.h
index 8512779d4c..aa28b35814 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -51,28 +51,28 @@ public:
private:
friend class Main;
- uint64_t frames_drawn;
- uint32_t _frame_delay;
- uint64_t _frame_ticks;
- float _frame_step;
-
- int ips;
- float physics_jitter_fix;
- float _fps;
- int _target_fps;
- float _time_scale;
- bool _pixel_snap;
- uint64_t _physics_frames;
- float _physics_interpolation_fraction;
- bool abort_on_gpu_errors;
-
- uint64_t _idle_frames;
- bool _in_physics;
+ uint64_t frames_drawn = 0;
+ uint32_t _frame_delay = 0;
+ uint64_t _frame_ticks = 0;
+ float _frame_step = 0;
+
+ int ips = 60;
+ float physics_jitter_fix = 0.5;
+ float _fps = 1;
+ int _target_fps = 0;
+ float _time_scale = 1.0;
+ bool _pixel_snap = false;
+ uint64_t _physics_frames = 0;
+ float _physics_interpolation_fraction = 0.0f;
+ bool abort_on_gpu_errors = false;
+
+ uint64_t _idle_frames = 0;
+ bool _in_physics = false;
List<Singleton> singletons;
Map<StringName, Object *> singleton_ptrs;
- bool editor_hint;
+ bool editor_hint = false;
static Engine *singleton;