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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-12 14:13:52 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-12 14:13:52 +0200 |
commit | 35ff936b93969f3e6d316a485cee3722bb17bba0 (patch) | |
tree | e5a380c287a38f00ec43bab34e562bc0f8008a60 /core/input/input.cpp | |
parent | 54ab17eb2111604f9d28c09b30083dbdae32d765 (diff) | |
parent | a3ef092f18842b369183f43772fc47830e2924ff (diff) | |
download | redot-engine-35ff936b93969f3e6d316a485cee3722bb17bba0.tar.gz |
Merge pull request #77055 from lawnjelly/input_just_pressed_4
Input - fix just pressed and released with short presses
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r-- | core/input/input.cpp | 61 |
1 files changed, 38 insertions, 23 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index ca348c0c3c..b4945b41a8 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -297,10 +297,13 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con return false; } + // Backward compatibility for legacy behavior, only return true if currently pressed. + bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; + if (Engine::get_singleton()->is_in_physics_frame()) { - return E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); + return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); + return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -315,10 +318,13 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co return false; } + // Backward compatibility for legacy behavior, only return true if currently released. + bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; + if (Engine::get_singleton()->is_in_physics_frame()) { - return !E->value.pressed && E->value.physics_frame == Engine::get_singleton()->get_physics_frames(); + return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); } else { - return !E->value.pressed && E->value.process_frame == Engine::get_singleton()->get_process_frames(); + return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames(); } } @@ -686,19 +692,24 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { + Action &action = action_state[E.key]; // If not echo and action pressed state has changed if (!p_event->is_echo() && is_action_pressed(E.key, false) != p_event->is_action_pressed(E.key)) { - Action action; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); - action.pressed = p_event->is_action_pressed(E.key); + if (p_event->is_action_pressed(E.key)) { + action.pressed = true; + action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); + } else { + action.pressed = false; + action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.released_process_frame = Engine::get_singleton()->get_process_frames(); + } action.strength = 0.0f; action.raw_strength = 0.0f; action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); - action_state[E.key] = action; } - action_state[E.key].strength = p_event->get_action_strength(E.key); - action_state[E.key].raw_strength = p_event->get_action_raw_strength(E.key); + action.strength = p_event->get_action_strength(E.key); + action.raw_strength = p_event->get_action_raw_strength(E.key); } } @@ -813,29 +824,27 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con } void Input::action_press(const StringName &p_action, float p_strength) { - Action action; + // Create or retrieve existing action. + Action &action = action_state[p_action]; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); + action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = true; action.strength = p_strength; action.raw_strength = p_strength; action.exact = true; - - action_state[p_action] = action; } void Input::action_release(const StringName &p_action) { - Action action; + // Create or retrieve existing action. + Action &action = action_state[p_action]; - action.physics_frame = Engine::get_singleton()->get_physics_frames(); - action.process_frame = Engine::get_singleton()->get_process_frames(); + action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + action.released_process_frame = Engine::get_singleton()->get_process_frames(); action.pressed = false; - action.strength = 0.f; - action.raw_strength = 0.f; + action.strength = 0.0f; + action.raw_strength = 0.0f; action.exact = true; - - action_state[p_action] = action; } void Input::set_emulate_touch_from_mouse(bool p_emulate) { @@ -1532,6 +1541,12 @@ Input::Input() { parse_mapping(entries[i]); } } + + legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false); + if (Engine::get_singleton()->is_editor_hint()) { + // Always use standard behaviour in the editor. + legacy_just_pressed_behavior = false; + } } Input::~Input() { |