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authorÁlex Román Núñez <eirexe123@gmail.com>2023-06-21 22:57:15 +0200
committerÁlex Román Núñez <eirexe123@gmail.com>2023-08-02 22:30:30 +0200
commit3aa340d0814ab001075f707d8c1bf1f77e22a561 (patch)
tree816d9ca07afc7b655a4ca7f69858068f6d75d3ec /core/input/input.cpp
parenta7583881af5477cd73110cc859fecf7ceaf39bd7 (diff)
downloadredot-engine-3aa340d0814ab001075f707d8c1bf1f77e22a561.tar.gz
Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name. This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
Diffstat (limited to 'core/input/input.cpp')
-rw-r--r--core/input/input.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index d481acf005..4a32abfafa 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -113,6 +113,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
+ ClassDB::bind_method(D_METHOD("get_joy_info", "device"), &Input::get_joy_info);
ClassDB::bind_method(D_METHOD("should_ignore_device", "vendor_id", "product_id"), &Input::should_ignore_device);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
@@ -437,11 +438,12 @@ static String _hex_str(uint8_t p_byte) {
return ret;
}
-void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
+void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid, Dictionary p_joypad_info) {
_THREAD_SAFE_METHOD_
Joypad js;
js.name = p_connected ? p_name : "";
js.uid = p_connected ? p_guid : "";
+ js.info = p_connected ? p_joypad_info : Dictionary();
if (p_connected) {
String uidname = p_guid;
@@ -1499,6 +1501,11 @@ String Input::get_joy_guid(int p_device) const {
return joy_names[p_device].uid;
}
+Dictionary Input::get_joy_info(int p_device) const {
+ ERR_FAIL_COND_V(!joy_names.has(p_device), Dictionary());
+ return joy_names[p_device].info;
+}
+
bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const {
uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id);
return ignored_device_ids.has(full_id);