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authorNibodhika <vitochiarella@gmail.com>2018-04-03 22:29:07 +0000
committerNibodhika <vitochiarella@gmail.com>2018-04-07 20:08:09 +0000
commit1e28f63bcf7b465cc940af18a08855d377370ac3 (patch)
tree64f5c3ae1d3bf01071c9f51e07f5e26c39384ac2 /core/input_map.h
parentbcf5b748b52271774c0362717cab242527baf99d (diff)
downloadredot-engine-1e28f63bcf7b465cc940af18a08855d377370ac3.tar.gz
Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
Diffstat (limited to 'core/input_map.h')
-rw-r--r--core/input_map.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/input_map.h b/core/input_map.h
index 84d90f6f2a..9f3c13c2cf 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -39,6 +39,11 @@ class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
+ /**
+ * A special value used to signify that a given Action can be triggered by any device
+ */
+ static int ALL_DEVICES;
+
struct Action {
int id;
List<Ref<InputEvent> > inputs;