summaryrefslogtreecommitdiffstats
path: root/core/io/resource_loader.cpp
diff options
context:
space:
mode:
authorPedro J. Estébanez <pedrojrulez@gmail.com>2024-06-28 11:16:59 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2024-06-28 11:25:10 +0200
commitec61c5064c0abe760795a37d852e7bfc02d3fdb6 (patch)
treeecda99d212e39e556b653c67c1cf3d2bda544301 /core/io/resource_loader.cpp
parent7907ef835d17cd01c14203c239dc017cbe8605a3 (diff)
downloadredot-engine-ec61c5064c0abe760795a37d852e7bfc02d3fdb6.tar.gz
ResourceLoader: Support polling and get-before-complete on the main thread
Diffstat (limited to 'core/io/resource_loader.cpp')
-rw-r--r--core/io/resource_loader.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index ed5e482296..58ad61b621 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -40,6 +40,7 @@
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/variant/variant_parser.h"
+#include "servers/rendering_server.h"
#ifdef DEBUG_LOAD_THREADED
#define print_lt(m_text) print_line(m_text)
@@ -585,6 +586,16 @@ ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const
*r_progress = _dependency_get_progress(local_path);
}
+ // Support userland polling in a loop on the main thread.
+ if (Thread::is_main_thread() && status == THREAD_LOAD_IN_PROGRESS) {
+ uint64_t frame = Engine::get_singleton()->get_process_frames();
+ if (frame == load_task.last_progress_check_main_thread_frame) {
+ _ensure_load_progress();
+ } else {
+ load_task.last_progress_check_main_thread_frame = frame;
+ }
+ }
+
return status;
}
@@ -613,6 +624,21 @@ Ref<Resource> ResourceLoader::load_threaded_get(const String &p_path, Error *r_e
}
return Ref<Resource>();
}
+
+ // Support userland requesting on the main thread before the load is reported to be complete.
+ if (Thread::is_main_thread() && !load_token->local_path.is_empty()) {
+ const ThreadLoadTask &load_task = thread_load_tasks[load_token->local_path];
+ while (load_task.status == THREAD_LOAD_IN_PROGRESS) {
+ if (!_ensure_load_progress()) {
+ // This local poll loop is not needed.
+ break;
+ }
+ thread_load_lock.~MutexLock();
+ OS::get_singleton()->delay_usec(1000);
+ new (&thread_load_lock) MutexLock(thread_load_mutex);
+ }
+ }
+
res = _load_complete_inner(*load_token, r_error, thread_load_lock);
if (load_token->unreference()) {
memdelete(load_token);
@@ -731,6 +757,17 @@ Ref<Resource> ResourceLoader::_load_complete_inner(LoadToken &p_load_token, Erro
}
}
+bool ResourceLoader::_ensure_load_progress() {
+ // Some servers may need a new engine iteration to allow the load to progress.
+ // Since the only known one is the rendering server (in single thread mode), let's keep it simple and just sync it.
+ // This may be refactored in the future to support other servers and have less coupling.
+ if (OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD) {
+ return false; // Not needed.
+ }
+ RenderingServer::get_singleton()->sync();
+ return true;
+}
+
Ref<Resource> ResourceLoader::ensure_resource_ref_override_for_outer_load(const String &p_path, const String &p_res_type) {
ERR_FAIL_COND_V(load_nesting == 0, Ref<Resource>()); // It makes no sense to use this from nesting level 0.
const String &local_path = _validate_local_path(p_path);