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author | Juan Linietsky <reduzio@gmail.com> | 2019-01-08 19:10:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-01-08 19:11:08 -0300 |
commit | e46f28e02dde08bb515fdd796ffcf114361e4877 (patch) | |
tree | 495178f917c2103c30440f7befef4a24681bd577 /core/math/geometry.cpp | |
parent | d8c40bccbbbf74001cbd085da5f71180e054e17f (diff) | |
download | redot-engine-e46f28e02dde08bb515fdd796ffcf114361e4877.tar.gz |
Removed splits in Polygon editor, replace by internal vertices and polygon support.
Diffstat (limited to 'core/math/geometry.cpp')
-rw-r--r-- | core/math/geometry.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index c51ffd7b0a..12c88f43b3 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -32,6 +32,7 @@ #include "core/print_string.h" +/* this implementation is very inefficient, commenting unless bugs happen. See the other one. bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) { Vector<int> indices = Geometry::triangulate_polygon(p_polygon); @@ -42,6 +43,7 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> } return false; } +*/ void Geometry::MeshData::optimize_vertices() { |