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authorJuan Linietsky <reduzio@gmail.com>2017-05-26 21:49:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-26 22:31:32 -0300
commitf89641907f8b45941f5e67891936ee8050a3ef92 (patch)
treea292e88719ad488fe75a7c2f3fe1e49d277f0c70 /core/math/math_funcs.h
parent41918f328a96f8ef27587c016ca047f8d31f933e (diff)
downloadredot-engine-f89641907f8b45941f5e67891936ee8050a3ef92.tar.gz
-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
Diffstat (limited to 'core/math/math_funcs.h')
-rw-r--r--core/math/math_funcs.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 06ec77daae..6a5e12c3ce 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -278,6 +278,10 @@ public:
return u.f32;
}
+ static _ALWAYS_INLINE_ float half_to_float(const uint16_t h) {
+ return halfptr_to_float(&h);
+ }
+
static _ALWAYS_INLINE_ uint16_t make_half_float(float f) {
union {