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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
| commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
| tree | a27e497da7104dd0a64f98a04fa3067668735e91 /core/math/vector2.cpp | |
| parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) | |
| download | redot-engine-0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a.tar.gz | |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'core/math/vector2.cpp')
| -rw-r--r-- | core/math/vector2.cpp | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index f46badd19e..d06f64b40b 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -31,25 +31,20 @@ #include "vector2.h" real_t Vector2::angle() const { - return Math::atan2(y, x); } real_t Vector2::length() const { - return Math::sqrt(x * x + y * y); } real_t Vector2::length_squared() const { - return x * x + y * y; } void Vector2::normalize() { - real_t l = x * x + y * y; if (l != 0) { - l = Math::sqrt(l); x /= l; y /= l; @@ -57,7 +52,6 @@ void Vector2::normalize() { } Vector2 Vector2::normalized() const { - Vector2 v = *this; v.normalize(); return v; @@ -69,52 +63,42 @@ bool Vector2::is_normalized() const { } real_t Vector2::distance_to(const Vector2 &p_vector2) const { - return Math::sqrt((x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y)); } real_t Vector2::distance_squared_to(const Vector2 &p_vector2) const { - return (x - p_vector2.x) * (x - p_vector2.x) + (y - p_vector2.y) * (y - p_vector2.y); } real_t Vector2::angle_to(const Vector2 &p_vector2) const { - return Math::atan2(cross(p_vector2), dot(p_vector2)); } real_t Vector2::angle_to_point(const Vector2 &p_vector2) const { - return Math::atan2(y - p_vector2.y, x - p_vector2.x); } real_t Vector2::dot(const Vector2 &p_other) const { - return x * p_other.x + y * p_other.y; } real_t Vector2::cross(const Vector2 &p_other) const { - return x * p_other.y - y * p_other.x; } Vector2 Vector2::sign() const { - return Vector2(SGN(x), SGN(y)); } Vector2 Vector2::floor() const { - return Vector2(Math::floor(x), Math::floor(y)); } Vector2 Vector2::ceil() const { - return Vector2(Math::ceil(x), Math::ceil(y)); } Vector2 Vector2::round() const { - return Vector2(Math::round(x), Math::round(y)); } @@ -139,18 +123,15 @@ Vector2 Vector2::project(const Vector2 &p_b) const { } Vector2 Vector2::snapped(const Vector2 &p_by) const { - return Vector2( Math::stepify(x, p_by.x), Math::stepify(y, p_by.y)); } Vector2 Vector2::clamped(real_t p_len) const { - real_t l = length(); Vector2 v = *this; if (l > 0 && p_len < l) { - v /= l; v *= p_len; } @@ -159,7 +140,6 @@ Vector2 Vector2::clamped(real_t p_len) const { } Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const { - Vector2 p0 = p_pre_a; Vector2 p1 = *this; Vector2 p2 = p_b; @@ -210,65 +190,52 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const { /* Vector2i */ Vector2i Vector2i::operator+(const Vector2i &p_v) const { - return Vector2i(x + p_v.x, y + p_v.y); } void Vector2i::operator+=(const Vector2i &p_v) { - x += p_v.x; y += p_v.y; } Vector2i Vector2i::operator-(const Vector2i &p_v) const { - return Vector2i(x - p_v.x, y - p_v.y); } void Vector2i::operator-=(const Vector2i &p_v) { - x -= p_v.x; y -= p_v.y; } Vector2i Vector2i::operator*(const Vector2i &p_v1) const { - return Vector2i(x * p_v1.x, y * p_v1.y); }; Vector2i Vector2i::operator*(const int &rvalue) const { - return Vector2i(x * rvalue, y * rvalue); }; void Vector2i::operator*=(const int &rvalue) { - x *= rvalue; y *= rvalue; }; Vector2i Vector2i::operator/(const Vector2i &p_v1) const { - return Vector2i(x / p_v1.x, y / p_v1.y); }; Vector2i Vector2i::operator/(const int &rvalue) const { - return Vector2i(x / rvalue, y / rvalue); }; void Vector2i::operator/=(const int &rvalue) { - x /= rvalue; y /= rvalue; }; Vector2i Vector2i::operator-() const { - return Vector2i(-x, -y); } bool Vector2i::operator==(const Vector2i &p_vec2) const { - return x == p_vec2.x && y == p_vec2.y; } bool Vector2i::operator!=(const Vector2i &p_vec2) const { - return x != p_vec2.x || y != p_vec2.y; } |
