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| author | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:46:24 -0300 |
|---|---|---|
| committer | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:47:29 -0300 |
| commit | a32b26dfa26f2a039bf9c84b90d10666bcf785c9 (patch) | |
| tree | 71ba0cf141b34b242edbe39f266ef36d6054a761 /core/math/vector2.cpp | |
| parent | 51c1d55cf9089cefbde034893b4784a5d554ddcc (diff) | |
| download | redot-engine-a32b26dfa26f2a039bf9c84b90d10666bcf785c9.tar.gz | |
Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
Diffstat (limited to 'core/math/vector2.cpp')
| -rw-r--r-- | core/math/vector2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index e580057950..5c1ea5943d 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -65,7 +65,7 @@ Vector2 Vector2::normalized() const { bool Vector2::is_normalized() const { // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. - return Math::is_equal_approx(length_squared(), 1.0); + return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON); } real_t Vector2::distance_to(const Vector2 &p_vector2) const { |
