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authorJuan Linietsky <juan@godotengine.org>2020-02-20 18:58:05 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-21 14:25:29 +0100
commit3c0059650da3f1feb3c95364d571fe706826dec6 (patch)
treea36ba94f313e2dee88dc2eb253175849fb2d4138 /core/node_path.h
parent7ac0973e9abb308b91597dd8881aeed62682733c (diff)
downloadredot-engine-3c0059650da3f1feb3c95364d571fe706826dec6.tar.gz
Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
Diffstat (limited to 'core/node_path.h')
-rw-r--r--core/node_path.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/core/node_path.h b/core/node_path.h
index 5439658910..05b6d844ff 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -54,15 +54,6 @@ class NodePath {
void _update_hash_cache() const;
public:
- _FORCE_INLINE_ StringName get_sname() const {
-
- if (data && data->path.size() == 1 && data->subpath.empty()) {
- return data->path[0];
- } else {
- return operator String();
- }
- }
-
bool is_absolute() const;
int get_name_count() const;
StringName get_name(int p_idx) const;