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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /core/object.cpp
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
downloadredot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'core/object.cpp')
-rw-r--r--core/object.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/core/object.cpp b/core/object.cpp
index 3cfc0329bc..d7878fd623 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -1756,6 +1756,7 @@ bool Object::is_queued_for_deletion() const {
void Object::set_edited(bool p_edited) {
_edited=p_edited;
+ _edited_version++;
}
bool Object::is_edited() const {
@@ -1763,6 +1764,11 @@ bool Object::is_edited() const {
return _edited;
}
+
+uint32_t Object::get_edited_version() const {
+
+ return _edited_version;
+}
#endif
Object::Object() {
@@ -1778,6 +1784,7 @@ Object::Object() {
#ifdef TOOLS_ENABLED
_edited=false;
+ _edited_version=0;
#endif
#ifdef DEBUG_ENABLED