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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /core/os/input_event.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'core/os/input_event.cpp')
-rw-r--r--core/os/input_event.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index 499ec0c08e..27c7c10aef 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -141,11 +141,11 @@ InputEvent::operator String() const {
return "";
}
-void InputEvent::set_as_action(const String& p_action) {
+void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
type=ACTION;
action.action=InputMap::get_singleton()->get_action_id(p_action);
- action.pressed=false;
+ action.pressed=p_pressed;
}
bool InputEvent::is_pressed() const {