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author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/os/input_event.h | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) | |
download | redot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz |
GODOT IS OPEN SOURCE
Diffstat (limited to 'core/os/input_event.h')
-rw-r--r-- | core/os/input_event.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/core/os/input_event.h b/core/os/input_event.h new file mode 100644 index 0000000000..2c10bffcd2 --- /dev/null +++ b/core/os/input_event.h @@ -0,0 +1,299 @@ +/*************************************************************************/ +/* input_event.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef INPUT_EVENT_H +#define INPUT_EVENT_H + + +#include "typedefs.h" +#include "os/copymem.h" +#include "ustring.h" + +/** + @author Juan Linietsky <reduzio@gmail.com> +*/ + + + +/** + * Input Event classes. These are used in the main loop. + * The events are pretty obvious. + */ + +enum { + BUTTON_LEFT=1, + BUTTON_RIGHT=2, + BUTTON_MIDDLE=3, + BUTTON_WHEEL_UP=4, + BUTTON_WHEEL_DOWN=5, + BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)), + BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)), + BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)), + +}; + +enum { + + JOY_BUTTON_0 = 0, + JOY_BUTTON_1 = 1, + JOY_BUTTON_2 = 2, + JOY_BUTTON_3 = 3, + JOY_BUTTON_4 = 4, + JOY_BUTTON_5 = 5, + JOY_BUTTON_6 = 6, + JOY_BUTTON_7 = 7, + JOY_BUTTON_8 = 8, + JOY_BUTTON_9 = 9, + JOY_BUTTON_10 = 10, + JOY_BUTTON_11 = 11, + JOY_BUTTON_12 = 12, + JOY_BUTTON_13 = 13, + JOY_BUTTON_14 = 14, + JOY_BUTTON_15 = 15, + JOY_BUTTON_MAX = 16, + + JOY_L = JOY_BUTTON_4, + JOY_R = JOY_BUTTON_5, + JOY_L2 = JOY_BUTTON_6, + JOY_R2 = JOY_BUTTON_7, + JOY_L3 = JOY_BUTTON_8, + JOY_R3 = JOY_BUTTON_9, + JOY_SELECT = JOY_BUTTON_10, + JOY_START = JOY_BUTTON_11, + JOY_DPAD_UP = JOY_BUTTON_12, + JOY_DPAD_DOWN = JOY_BUTTON_13, + JOY_DPAD_LEFT = JOY_BUTTON_14, + JOY_DPAD_RIGHT = JOY_BUTTON_15, + + // a little history about game controllers (who copied who) + + JOY_SNES_B = JOY_BUTTON_0, + JOY_SNES_A = JOY_BUTTON_1, + JOY_SNES_Y = JOY_BUTTON_2, + JOY_SNES_X = JOY_BUTTON_3, + + JOY_SONY_CIRCLE=JOY_SNES_A, + JOY_SONY_X=JOY_SNES_B, + JOY_SONY_SQUARE=JOY_SNES_Y, + JOY_SONY_TRIANGLE=JOY_SNES_X, + + JOY_SEGA_B=JOY_SNES_A, + JOY_SEGA_A=JOY_SNES_B, + JOY_SEGA_X=JOY_SNES_Y, + JOY_SEGA_Y=JOY_SNES_X, + + JOY_XBOX_B=JOY_SEGA_B, + JOY_XBOX_A=JOY_SEGA_A, + JOY_XBOX_X=JOY_SEGA_X, + JOY_XBOX_Y=JOY_SEGA_Y, + + JOY_DS_A = JOY_SNES_A, + JOY_DS_B = JOY_SNES_B, + JOY_DS_X = JOY_SNES_X, + JOY_DS_Y = JOY_SNES_Y, + + JOY_WII_C = JOY_BUTTON_5, + JOY_WII_Z = JOY_BUTTON_6, + + JOY_WII_MINUS = JOY_BUTTON_9, + JOY_WII_PLUS = JOY_BUTTON_10, + + // end of history + + JOY_AXIS_0=0, + JOY_AXIS_1=1, + JOY_AXIS_2=2, + JOY_AXIS_3=3, + JOY_AXIS_4=4, + JOY_AXIS_5=5, + JOY_AXIS_6=6, + JOY_AXIS_7=7, + JOY_AXIS_MAX=8, + + JOY_ANALOG_0_X = JOY_AXIS_0, + JOY_ANALOG_0_Y = JOY_AXIS_1, + + JOY_ANALOG_1_X = JOY_AXIS_2, + JOY_ANALOG_1_Y = JOY_AXIS_3, + + JOY_ANALOG_2_X = JOY_AXIS_4, + JOY_ANALOG_2_Y = JOY_AXIS_5, +}; + + +/** + * Input Modifier Status + * for keyboard/mouse events. + */ +struct InputModifierState { + + bool shift; + bool alt; +#ifdef APPLE_STYLE_KEYS + union { + bool command; + bool meta; //< windows/mac key + }; + + bool control; +#else + union { + bool command; //< windows/mac key + bool control; + }; + bool meta; //< windows/mac key + +#endif + + bool operator==(const InputModifierState& rvalue) const { + + return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta)); + } +}; + + + + + + +struct InputEventKey { + + InputModifierState mod; + + bool pressed; /// otherwise release + + uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks + uint32_t unicode; ///unicode + + uint32_t get_scancode_with_modifiers() const; + + bool echo; /// true if this is an echo key +}; + + +struct InputEventMouse { + + InputModifierState mod; + int button_mask; + int x,y; + int global_x,global_y; + int pointer_index; +}; + +struct InputEventMouseButton : public InputEventMouse { + + + int button_index; + bool pressed; //otherwise released + bool doubleclick; //last even less than doubleclick time + +}; + +struct InputEventMouseMotion : public InputEventMouse { + + int relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventJoystickMotion { + + int axis; ///< Joystick axis + float axis_value; ///< -1 to 1 +}; + +struct InputEventJoystickButton { + + int button_index; + bool pressed; + float pressure; //0 to 1 +}; + +struct InputEventScreenTouch { + + int index; + int x,y; + bool pressed; +}; +struct InputEventScreenDrag { + + int index; + int x,y; + int relative_x,relative_y; + float speed_x,speed_y; +}; + +struct InputEventAction { + + int action; + bool pressed; +}; + + + +struct InputEvent { + + enum Type { + NONE, + KEY, + MOUSE_MOTION, + MOUSE_BUTTON, + JOYSTICK_MOTION, + JOYSTICK_BUTTON, + SCREEN_TOUCH, + SCREEN_DRAG, + ACTION, + TYPE_MAX + }; + + uint32_t ID; + int type; + int device; + + union { + InputEventMouseMotion mouse_motion; + InputEventMouseButton mouse_button; + InputEventJoystickMotion joy_motion; + InputEventJoystickButton joy_button; + InputEventKey key; + InputEventScreenTouch screen_touch; + InputEventScreenDrag screen_drag; + InputEventAction action; + }; + + bool is_pressed() const; + bool is_action(const String& p_action) const; + bool is_echo() const; + void set_as_action(const String& p_action); + + bool operator==(const InputEvent &p_event) const; + operator String() const; + InputEvent() { zeromem(this,sizeof(InputEvent)); } +}; + + +#endif |