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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/os/input_event.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* input_event.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef INPUT_EVENT_H
+#define INPUT_EVENT_H
+
+
+#include "typedefs.h"
+#include "os/copymem.h"
+#include "ustring.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+
+/**
+ * Input Event classes. These are used in the main loop.
+ * The events are pretty obvious.
+ */
+
+enum {
+ BUTTON_LEFT=1,
+ BUTTON_RIGHT=2,
+ BUTTON_MIDDLE=3,
+ BUTTON_WHEEL_UP=4,
+ BUTTON_WHEEL_DOWN=5,
+ BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
+ BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
+ BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
+
+};
+
+enum {
+
+ JOY_BUTTON_0 = 0,
+ JOY_BUTTON_1 = 1,
+ JOY_BUTTON_2 = 2,
+ JOY_BUTTON_3 = 3,
+ JOY_BUTTON_4 = 4,
+ JOY_BUTTON_5 = 5,
+ JOY_BUTTON_6 = 6,
+ JOY_BUTTON_7 = 7,
+ JOY_BUTTON_8 = 8,
+ JOY_BUTTON_9 = 9,
+ JOY_BUTTON_10 = 10,
+ JOY_BUTTON_11 = 11,
+ JOY_BUTTON_12 = 12,
+ JOY_BUTTON_13 = 13,
+ JOY_BUTTON_14 = 14,
+ JOY_BUTTON_15 = 15,
+ JOY_BUTTON_MAX = 16,
+
+ JOY_L = JOY_BUTTON_4,
+ JOY_R = JOY_BUTTON_5,
+ JOY_L2 = JOY_BUTTON_6,
+ JOY_R2 = JOY_BUTTON_7,
+ JOY_L3 = JOY_BUTTON_8,
+ JOY_R3 = JOY_BUTTON_9,
+ JOY_SELECT = JOY_BUTTON_10,
+ JOY_START = JOY_BUTTON_11,
+ JOY_DPAD_UP = JOY_BUTTON_12,
+ JOY_DPAD_DOWN = JOY_BUTTON_13,
+ JOY_DPAD_LEFT = JOY_BUTTON_14,
+ JOY_DPAD_RIGHT = JOY_BUTTON_15,
+
+ // a little history about game controllers (who copied who)
+
+ JOY_SNES_B = JOY_BUTTON_0,
+ JOY_SNES_A = JOY_BUTTON_1,
+ JOY_SNES_Y = JOY_BUTTON_2,
+ JOY_SNES_X = JOY_BUTTON_3,
+
+ JOY_SONY_CIRCLE=JOY_SNES_A,
+ JOY_SONY_X=JOY_SNES_B,
+ JOY_SONY_SQUARE=JOY_SNES_Y,
+ JOY_SONY_TRIANGLE=JOY_SNES_X,
+
+ JOY_SEGA_B=JOY_SNES_A,
+ JOY_SEGA_A=JOY_SNES_B,
+ JOY_SEGA_X=JOY_SNES_Y,
+ JOY_SEGA_Y=JOY_SNES_X,
+
+ JOY_XBOX_B=JOY_SEGA_B,
+ JOY_XBOX_A=JOY_SEGA_A,
+ JOY_XBOX_X=JOY_SEGA_X,
+ JOY_XBOX_Y=JOY_SEGA_Y,
+
+ JOY_DS_A = JOY_SNES_A,
+ JOY_DS_B = JOY_SNES_B,
+ JOY_DS_X = JOY_SNES_X,
+ JOY_DS_Y = JOY_SNES_Y,
+
+ JOY_WII_C = JOY_BUTTON_5,
+ JOY_WII_Z = JOY_BUTTON_6,
+
+ JOY_WII_MINUS = JOY_BUTTON_9,
+ JOY_WII_PLUS = JOY_BUTTON_10,
+
+ // end of history
+
+ JOY_AXIS_0=0,
+ JOY_AXIS_1=1,
+ JOY_AXIS_2=2,
+ JOY_AXIS_3=3,
+ JOY_AXIS_4=4,
+ JOY_AXIS_5=5,
+ JOY_AXIS_6=6,
+ JOY_AXIS_7=7,
+ JOY_AXIS_MAX=8,
+
+ JOY_ANALOG_0_X = JOY_AXIS_0,
+ JOY_ANALOG_0_Y = JOY_AXIS_1,
+
+ JOY_ANALOG_1_X = JOY_AXIS_2,
+ JOY_ANALOG_1_Y = JOY_AXIS_3,
+
+ JOY_ANALOG_2_X = JOY_AXIS_4,
+ JOY_ANALOG_2_Y = JOY_AXIS_5,
+};
+
+
+/**
+ * Input Modifier Status
+ * for keyboard/mouse events.
+ */
+struct InputModifierState {
+
+ bool shift;
+ bool alt;
+#ifdef APPLE_STYLE_KEYS
+ union {
+ bool command;
+ bool meta; //< windows/mac key
+ };
+
+ bool control;
+#else
+ union {
+ bool command; //< windows/mac key
+ bool control;
+ };
+ bool meta; //< windows/mac key
+
+#endif
+
+ bool operator==(const InputModifierState& rvalue) const {
+
+ return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
+ }
+};
+
+
+
+
+
+
+struct InputEventKey {
+
+ InputModifierState mod;
+
+ bool pressed; /// otherwise release
+
+ uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
+ uint32_t unicode; ///unicode
+
+ uint32_t get_scancode_with_modifiers() const;
+
+ bool echo; /// true if this is an echo key
+};
+
+
+struct InputEventMouse {
+
+ InputModifierState mod;
+ int button_mask;
+ int x,y;
+ int global_x,global_y;
+ int pointer_index;
+};
+
+struct InputEventMouseButton : public InputEventMouse {
+
+
+ int button_index;
+ bool pressed; //otherwise released
+ bool doubleclick; //last even less than doubleclick time
+
+};
+
+struct InputEventMouseMotion : public InputEventMouse {
+
+ int relative_x,relative_y;
+ float speed_x,speed_y;
+};
+
+struct InputEventJoystickMotion {
+
+ int axis; ///< Joystick axis
+ float axis_value; ///< -1 to 1
+};
+
+struct InputEventJoystickButton {
+
+ int button_index;
+ bool pressed;
+ float pressure; //0 to 1
+};
+
+struct InputEventScreenTouch {
+
+ int index;
+ int x,y;
+ bool pressed;
+};
+struct InputEventScreenDrag {
+
+ int index;
+ int x,y;
+ int relative_x,relative_y;
+ float speed_x,speed_y;
+};
+
+struct InputEventAction {
+
+ int action;
+ bool pressed;
+};
+
+
+
+struct InputEvent {
+
+ enum Type {
+ NONE,
+ KEY,
+ MOUSE_MOTION,
+ MOUSE_BUTTON,
+ JOYSTICK_MOTION,
+ JOYSTICK_BUTTON,
+ SCREEN_TOUCH,
+ SCREEN_DRAG,
+ ACTION,
+ TYPE_MAX
+ };
+
+ uint32_t ID;
+ int type;
+ int device;
+
+ union {
+ InputEventMouseMotion mouse_motion;
+ InputEventMouseButton mouse_button;
+ InputEventJoystickMotion joy_motion;
+ InputEventJoystickButton joy_button;
+ InputEventKey key;
+ InputEventScreenTouch screen_touch;
+ InputEventScreenDrag screen_drag;
+ InputEventAction action;
+ };
+
+ bool is_pressed() const;
+ bool is_action(const String& p_action) const;
+ bool is_echo() const;
+ void set_as_action(const String& p_action);
+
+ bool operator==(const InputEvent &p_event) const;
+ operator String() const;
+ InputEvent() { zeromem(this,sizeof(InputEvent)); }
+};
+
+
+#endif