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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /core/os/input_event.h
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'core/os/input_event.h')
-rw-r--r--core/os/input_event.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 2c10bffcd2..218ff327d1 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -288,7 +288,7 @@ struct InputEvent {
bool is_pressed() const;
bool is_action(const String& p_action) const;
bool is_echo() const;
- void set_as_action(const String& p_action);
+ void set_as_action(const String& p_action, bool p_pressed);
bool operator==(const InputEvent &p_event) const;
operator String() const;