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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /core/os/input_event.h | |
parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
download | redot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'core/os/input_event.h')
-rw-r--r-- | core/os/input_event.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/input_event.h b/core/os/input_event.h index 2c10bffcd2..218ff327d1 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -288,7 +288,7 @@ struct InputEvent { bool is_pressed() const; bool is_action(const String& p_action) const; bool is_echo() const; - void set_as_action(const String& p_action); + void set_as_action(const String& p_action, bool p_pressed); bool operator==(const InputEvent &p_event) const; operator String() const; |