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author | Juan Linietsky <reduzio@gmail.com> | 2017-05-20 12:38:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-05-20 17:05:38 -0300 |
commit | 5b3709d3096df737b8bb2344446be818b0389bfe (patch) | |
tree | 649a0989b1494f3c4687d59e503310f4e6bbeb40 /core/os/input_event.h | |
parent | 93f9a83062dbe74474a4a7928758c5cf5588238e (diff) | |
download | redot-engine-5b3709d3096df737b8bb2344446be818b0389bfe.tar.gz |
Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
Diffstat (limited to 'core/os/input_event.h')
-rw-r--r-- | core/os/input_event.h | 315 |
1 files changed, 245 insertions, 70 deletions
diff --git a/core/os/input_event.h b/core/os/input_event.h index 93cceac27c..b94f0ef46a 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -32,6 +32,7 @@ #include "math_2d.h" #include "os/copymem.h" +#include "resource.h" #include "typedefs.h" #include "ustring.h" /** @@ -137,7 +138,40 @@ enum { * Input Modifier Status * for keyboard/mouse events. */ -struct InputModifierState { + +class InputEvent : public Resource { + GDCLASS(InputEvent, Resource) + + uint32_t id; + int device; + +protected: + static void _bind_methods(); + +public: + void set_id(uint32_t p_id); + uint32_t get_id() const; + + void set_device(int p_device); + int get_device() const; + + virtual bool is_pressed() const; + virtual bool is_action(const StringName &p_action) const; + virtual bool is_action_pressed(const StringName &p_action) const; + virtual bool is_action_released(const StringName &p_action) const; + virtual bool is_echo() const; + virtual String as_text() const; + + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + + virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool is_action_type() const; + + InputEvent(); +}; + +class InputEventWithModifiers : public InputEvent { + GDCLASS(InputEventWithModifiers, InputEvent) bool shift; bool alt; @@ -157,126 +191,267 @@ struct InputModifierState { #endif - bool operator==(const InputModifierState &rvalue) const { +protected: + static void _bind_methods(); + +public: + void set_shift(bool p_enabled); + bool get_shift() const; + + void set_alt(bool p_enabled); + bool get_alt() const; + + void set_control(bool p_enabled); + bool get_control() const; + + void set_metakey(bool p_enabled); + bool get_metakey() const; + + void set_command(bool p_enabled); + bool get_command() const; - return ((shift == rvalue.shift) && (alt == rvalue.alt) && (control == rvalue.control) && (meta == rvalue.meta)); - } + InputEventWithModifiers(); }; -struct InputEventKey { +class InputEventKey : public InputEventWithModifiers { - InputModifierState mod; + GDCLASS(InputEventKey, InputEventWithModifiers) bool pressed; /// otherwise release uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks uint32_t unicode; ///unicode + bool echo; /// true if this is an echo key + +protected: + static void _bind_methods(); + +public: + void set_pressed(bool p_pressed); + bool is_pressed(); + + void set_scancode(uint32_t p_scancode); + uint32_t get_scancode() const; + + void set_unicode(uint32_t p_unicode); + uint32_t get_unicode() const; + + void set_echo(bool p_enable); + bool is_echo() const; + uint32_t get_scancode_with_modifiers() const; - bool echo; /// true if this is an echo key + virtual bool action_match(const Ref<InputEvent> &p_event) const; + + virtual bool is_action_type() const { return true; } + + InputEventKey(); }; -struct InputEventMouse { +class InputEventMouse : public InputEventWithModifiers { + + GDCLASS(InputEventMouse, InputEventWithModifiers) - InputModifierState mod; int button_mask; - float x, y; - float global_x, global_y; - int pointer_index; + + Vector2 pos; + Vector2 global_pos; + +protected: + static void _bind_methods(); + +public: + void set_button_mask(int p_mask); + int get_button_mask() const; + + void set_pos(const Vector2 &p_pos); + Vector2 get_pos() const; + + void set_global_pos(const Vector2 &p_global_pos); + Vector2 get_global_pos() const; + + InputEventMouse(); }; -struct InputEventMouseButton : public InputEventMouse { +class InputEventMouseButton : public InputEventMouse { + + GDCLASS(InputEventMouseButton, InputEventMouse) - double factor; + float factor; int button_index; bool pressed; //otherwise released bool doubleclick; //last even less than doubleclick time + +protected: + static void _bind_methods(); + +public: + void set_factor(float p_factor); + float get_factor(); + + void set_button_index(int p_index); + int get_button_index() const; + + void set_pressed(bool p_pressed); + virtual bool is_pressed() const; + + void set_doubleclick(bool p_doubleclick); + bool is_doubleclick() const; + + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + virtual bool action_match(const Ref<InputEvent> &p_event) const; + + virtual bool is_action_type() const { return true; } + + InputEventMouseButton(); }; -struct InputEventMouseMotion : public InputEventMouse { +class InputEventMouseMotion : public InputEventMouse { + + GDCLASS(InputEventMouseMotion, InputEventMouse) + Vector2 relative; + Vector2 speed; + +protected: + static void _bind_methods(); + +public: + void set_relative(const Vector2 &p_relative); + Vector2 get_relative() const; + + void set_speed(const Vector2 &p_speed); + Vector2 get_speed() const; + + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; - float relative_x, relative_y; - float speed_x, speed_y; + InputEventMouseMotion(); }; -struct InputEventJoypadMotion { +class InputEventJoypadMotion : public InputEvent { + GDCLASS(InputEventJoypadMotion, InputEvent) int axis; ///< Joypad axis float axis_value; ///< -1 to 1 + +protected: + static void _bind_methods(); + +public: + void set_axis(int p_axis); + int get_axis() const; + + void set_axis_value(float p_value); + float get_axis_value() const; + + virtual bool action_match(const Ref<InputEvent> &p_event) const; + + virtual bool is_action_type() const { return true; } + + InputEventJoypadMotion(); }; -struct InputEventJoypadButton { +class InputEventJoypadButton : public InputEvent { + GDCLASS(InputEventJoypadButton, InputEvent) int button_index; bool pressed; float pressure; //0 to 1 -}; +protected: + static void _bind_methods(); + +public: + void set_button_index(int p_index); + int get_button_index() const; + + void set_pressed(bool p_pressed); + virtual bool is_pressed() const; + + void set_pressure(float p_pressure); + float get_pressure() const; -struct InputEventScreenTouch { + virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool is_action_type() const { return true; } + + InputEventJoypadButton(); +}; + +struct InputEventScreenTouch : public InputEvent { + GDCLASS(InputEventScreenTouch, InputEvent) int index; - float x, y; + Vector2 pos; bool pressed; + +protected: + static void _bind_methods(); + +public: + void set_index(int p_index); + int get_index() const; + + void set_pos(const Vector2 &p_pos); + Vector2 get_pos() const; + + void set_pressed(bool p_pressed); + virtual bool is_pressed() const; + + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + + InputEventScreenTouch(); }; -struct InputEventScreenDrag { +class InputEventScreenDrag : public InputEvent { + + GDCLASS(InputEventScreenDrag, InputEvent) int index; - float x, y; - float relative_x, relative_y; - float speed_x, speed_y; + Vector2 pos; + Vector2 relative; + Vector2 speed; + +protected: + static void _bind_methods(); + +public: + void set_index(int p_index); + int get_index() const; + + void set_pos(const Vector2 &p_pos); + Vector2 get_pos() const; + + void set_relative(const Vector2 &p_relative); + Vector2 get_relative() const; + + void set_speed(const Vector2 &p_speed); + Vector2 get_speed() const; + + virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + + InputEventScreenDrag(); }; -struct InputEventAction { +class InputEventAction : public InputEvent { + + GDCLASS(InputEventAction, InputEvent) - int action; + StringName action; bool pressed; -}; -struct InputEvent { - - enum Type { - NONE, - KEY, - MOUSE_MOTION, - MOUSE_BUTTON, - JOYPAD_MOTION, - JOYPAD_BUTTON, - SCREEN_TOUCH, - SCREEN_DRAG, - ACTION, - TYPE_MAX - }; +protected: + static void _bind_methods(); - uint32_t ID; - int type; - int device; +public: + void set_action(const StringName &p_action); + StringName get_action() const; - union { - InputEventMouseMotion mouse_motion; - InputEventMouseButton mouse_button; - InputEventJoypadMotion joy_motion; - InputEventJoypadButton joy_button; - InputEventKey key; - InputEventScreenTouch screen_touch; - InputEventScreenDrag screen_drag; - InputEventAction action; - }; + void set_pressed(bool p_pressed); + virtual bool is_pressed() const; - bool is_pressed() const; - bool is_action(const String &p_action) const; - bool is_action_pressed(const String &p_action) const; - bool is_action_released(const String &p_action) const; - bool is_echo() const; - void set_as_action(const String &p_action, bool p_pressed); - - InputEvent xform_by(const Transform2D &p_xform) const; - bool operator==(const InputEvent &p_event) const; - operator String() const; - InputEvent() { - zeromem(this, sizeof(InputEvent)); - mouse_button.factor = 1; - } + virtual bool is_action(const StringName &p_action) const; + + virtual bool is_action_type() const { return true; } + + InputEventAction(); }; #endif |