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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /core/os/input_event.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'core/os/input_event.h')
-rw-r--r-- | core/os/input_event.h | 136 |
1 files changed, 60 insertions, 76 deletions
diff --git a/core/os/input_event.h b/core/os/input_event.h index 1af4ef20c2..fd3f8c4cec 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -29,33 +29,30 @@ #ifndef INPUT_EVENT_H #define INPUT_EVENT_H - -#include "typedefs.h" +#include "math_2d.h" #include "os/copymem.h" +#include "typedefs.h" #include "ustring.h" -#include "math_2d.h" /** @author Juan Linietsky <reduzio@gmail.com> */ - - /** * Input Event classes. These are used in the main loop. * The events are pretty obvious. */ enum { - BUTTON_LEFT=1, - BUTTON_RIGHT=2, - BUTTON_MIDDLE=3, - BUTTON_WHEEL_UP=4, - BUTTON_WHEEL_DOWN=5, - BUTTON_WHEEL_LEFT=6, - BUTTON_WHEEL_RIGHT=7, - BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)), - BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)), - BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)), + BUTTON_LEFT = 1, + BUTTON_RIGHT = 2, + BUTTON_MIDDLE = 3, + BUTTON_WHEEL_UP = 4, + BUTTON_WHEEL_DOWN = 5, + BUTTON_WHEEL_LEFT = 6, + BUTTON_WHEEL_RIGHT = 7, + BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)), + BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)), + BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)), }; @@ -99,20 +96,20 @@ enum { JOY_SNES_Y = JOY_BUTTON_2, JOY_SNES_X = JOY_BUTTON_3, - JOY_SONY_CIRCLE=JOY_SNES_A, - JOY_SONY_X=JOY_SNES_B, - JOY_SONY_SQUARE=JOY_SNES_Y, - JOY_SONY_TRIANGLE=JOY_SNES_X, + JOY_SONY_CIRCLE = JOY_SNES_A, + JOY_SONY_X = JOY_SNES_B, + JOY_SONY_SQUARE = JOY_SNES_Y, + JOY_SONY_TRIANGLE = JOY_SNES_X, - JOY_SEGA_B=JOY_SNES_A, - JOY_SEGA_A=JOY_SNES_B, - JOY_SEGA_X=JOY_SNES_Y, - JOY_SEGA_Y=JOY_SNES_X, + JOY_SEGA_B = JOY_SNES_A, + JOY_SEGA_A = JOY_SNES_B, + JOY_SEGA_X = JOY_SNES_Y, + JOY_SEGA_Y = JOY_SNES_X, - JOY_XBOX_B=JOY_SEGA_B, - JOY_XBOX_A=JOY_SEGA_A, - JOY_XBOX_X=JOY_SEGA_X, - JOY_XBOX_Y=JOY_SEGA_Y, + JOY_XBOX_B = JOY_SEGA_B, + JOY_XBOX_A = JOY_SEGA_A, + JOY_XBOX_X = JOY_SEGA_X, + JOY_XBOX_Y = JOY_SEGA_Y, JOY_DS_A = JOY_SNES_A, JOY_DS_B = JOY_SNES_B, @@ -127,15 +124,15 @@ enum { // end of history - JOY_AXIS_0=0, - JOY_AXIS_1=1, - JOY_AXIS_2=2, - JOY_AXIS_3=3, - JOY_AXIS_4=4, - JOY_AXIS_5=5, - JOY_AXIS_6=6, - JOY_AXIS_7=7, - JOY_AXIS_MAX=8, + JOY_AXIS_0 = 0, + JOY_AXIS_1 = 1, + JOY_AXIS_2 = 2, + JOY_AXIS_3 = 3, + JOY_AXIS_4 = 4, + JOY_AXIS_5 = 5, + JOY_AXIS_6 = 6, + JOY_AXIS_7 = 7, + JOY_AXIS_MAX = 8, JOY_ANALOG_0_X = JOY_AXIS_0, JOY_ANALOG_0_Y = JOY_AXIS_1, @@ -150,7 +147,6 @@ enum { JOY_ANALOG_R2 = JOY_AXIS_7, }; - /** * Input Modifier Status * for keyboard/mouse events. @@ -161,32 +157,27 @@ struct InputModifierState { bool alt; #ifdef APPLE_STYLE_KEYS union { - bool command; - bool meta; //< windows/mac key + bool command; + bool meta; //< windows/mac key }; bool control; #else union { - bool command; //< windows/mac key - bool control; + bool command; //< windows/mac key + bool control; }; bool meta; //< windows/mac key #endif - bool operator==(const InputModifierState& rvalue) const { + bool operator==(const InputModifierState &rvalue) const { - return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta)); + return ((shift == rvalue.shift) && (alt == rvalue.alt) && (control == rvalue.control) && (meta == rvalue.meta)); } }; - - - - - -struct InputEventKey { +struct InputEventKey { InputModifierState mod; @@ -200,66 +191,61 @@ struct InputEventKey { bool echo; /// true if this is an echo key }; - -struct InputEventMouse { +struct InputEventMouse { InputModifierState mod; int button_mask; - float x,y; - float global_x,global_y; + float x, y; + float global_x, global_y; int pointer_index; }; struct InputEventMouseButton : public InputEventMouse { - int button_index; bool pressed; //otherwise released bool doubleclick; //last even less than doubleclick time - }; struct InputEventMouseMotion : public InputEventMouse { - float relative_x,relative_y; - float speed_x,speed_y; + float relative_x, relative_y; + float speed_x, speed_y; }; -struct InputEventJoypadMotion { +struct InputEventJoypadMotion { int axis; ///< Joypad axis float axis_value; ///< -1 to 1 }; -struct InputEventJoypadButton { +struct InputEventJoypadButton { int button_index; bool pressed; float pressure; //0 to 1 }; -struct InputEventScreenTouch { +struct InputEventScreenTouch { int index; - float x,y; + float x, y; bool pressed; }; -struct InputEventScreenDrag { +struct InputEventScreenDrag { int index; - float x,y; - float relative_x,relative_y; - float speed_x,speed_y; + float x, y; + float relative_x, relative_y; + float speed_x, speed_y; }; -struct InputEventAction { +struct InputEventAction { int action; bool pressed; }; - - struct InputEvent { enum Type { @@ -291,18 +277,16 @@ struct InputEvent { }; bool is_pressed() const; - bool is_action(const String& p_action) const; - bool is_action_pressed(const String& p_action) const; - bool is_action_released(const String& p_action) const; + bool is_action(const String &p_action) const; + bool is_action_pressed(const String &p_action) const; + bool is_action_released(const String &p_action) const; bool is_echo() const; - void set_as_action(const String& p_action, bool p_pressed); + void set_as_action(const String &p_action, bool p_pressed); - - InputEvent xform_by(const Transform2D& p_xform) const; + InputEvent xform_by(const Transform2D &p_xform) const; bool operator==(const InputEvent &p_event) const; operator String() const; - InputEvent() { zeromem(this,sizeof(InputEvent)); } + InputEvent() { zeromem(this, sizeof(InputEvent)); } }; - #endif |