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author | Jacob Edie <jacobedie1@gmail.com> | 2020-09-14 18:52:45 -0400 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-09-15 10:20:50 +0200 |
commit | 2b292a1a2ad7c0a74ea186d9f53afa70b65d390f (patch) | |
tree | de5262a16dd18bc18daf7a9cd65643dbe4aeb046 /core/os/os.h | |
parent | 173c0f8737ff60c433303e3023a0852faa3cb352 (diff) | |
download | redot-engine-2b292a1a2ad7c0a74ea186d9f53afa70b65d390f.tar.gz |
--single-window is passed through project manager.
This means you can start godot with --single-window
Diffstat (limited to 'core/os/os.h')
-rw-r--r-- | core/os/os.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/core/os/os.h b/core/os/os.h index 55b21266fc..f585483300 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -52,6 +52,7 @@ class OS { int low_processor_usage_mode_sleep_usec = 10000; bool _verbose_stdout = false; bool _debug_stdout = false; + bool _single_window = false; String _local_clipboard; int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure int _orientation; @@ -224,6 +225,8 @@ public: void set_stdout_enabled(bool p_enabled); void set_stderr_enabled(bool p_enabled); + bool is_single_window() const; + virtual void disable_crash_handler() {} virtual bool is_disable_crash_handler() const { return false; } virtual void initialize_debugging() {} |