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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-17 17:11:41 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-19 20:54:24 +0100 |
commit | 32c12a92a5633678921ee9e43f72eb3b59a635ed (patch) | |
tree | 17170a81fb6e47ee189a8bb86ff58a691e7ab142 /core/os/os.h | |
parent | ad199c396478a7165da1eb6909ccb28f124b0240 (diff) | |
download | redot-engine-32c12a92a5633678921ee9e43f72eb3b59a635ed.tar.gz |
Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
Diffstat (limited to 'core/os/os.h')
-rw-r--r-- | core/os/os.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/core/os/os.h b/core/os/os.h index a421833e49..474cb60627 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -200,7 +200,6 @@ public: virtual void set_low_processor_usage_mode(bool p_enabled); virtual bool is_in_low_processor_usage_mode() const; - virtual String get_installed_templates_path() const { return ""; } virtual String get_executable_path() const; virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id = NULL, String *r_pipe = NULL, int *r_exitcode = NULL, bool read_stderr = false) = 0; virtual Error kill(const ProcessID &p_pid) = 0; @@ -334,11 +333,15 @@ public: virtual String get_locale() const; String get_safe_application_name() const; + virtual String get_godot_dir_name() const; + + virtual String get_data_path() const; + virtual String get_config_path() const; + virtual String get_cache_path() const; + virtual String get_user_data_dir() const; virtual String get_resource_dir() const; - virtual Error move_to_trash(const String &p_path) { return FAILED; } - enum SystemDir { SYSTEM_DIR_DESKTOP, SYSTEM_DIR_DCIM, @@ -352,6 +355,8 @@ public: virtual String get_system_dir(SystemDir p_dir) const; + virtual Error move_to_trash(const String &p_path) { return FAILED; } + virtual void set_no_window_mode(bool p_enable); virtual bool is_no_window_mode_enabled() const; |