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author | Juan Linietsky <reduzio@gmail.com> | 2016-10-10 18:31:01 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-10 18:31:01 -0300 |
commit | 1527cf8c0d17891dd0ebf99d484f83daa46eba3c (patch) | |
tree | a9a0fc5a00f8f57a973f2861d051b76f99642114 /core/pair.h | |
parent | 850eaf7ed796d2f2d9a35c6bc4ba9a4e69f5ca1d (diff) | |
download | redot-engine-1527cf8c0d17891dd0ebf99d484f83daa46eba3c.tar.gz |
2D Shaders are working again using the new syntax, though all is buggy in general
Diffstat (limited to 'core/pair.h')
-rw-r--r-- | core/pair.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/core/pair.h b/core/pair.h index 9bffc37f49..b5208016eb 100644 --- a/core/pair.h +++ b/core/pair.h @@ -34,6 +34,9 @@ struct Pair { F first; S second; + + Pair() {} + Pair( F p_first, S p_second) { first=p_first; second=p_second; } }; #endif // PAIR_H |