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author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /core/resource.h | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
download | redot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'core/resource.h')
-rw-r--r-- | core/resource.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/resource.h b/core/resource.h index 8bcdd6b4b7..958414f62b 100644 --- a/core/resource.h +++ b/core/resource.h @@ -142,8 +142,12 @@ public: Ref<ResourceImportMetadata> get_import_metadata() const; + + #ifdef TOOLS_ENABLED + uint32_t hash_edited_version() const; + virtual void set_last_modified_time(uint64_t p_time) { last_modified_time=p_time; } uint64_t get_last_modified_time() const { return last_modified_time; } |