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author | Juan Linietsky <reduzio@gmail.com> | 2019-04-11 14:35:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-04-11 14:36:58 -0300 |
commit | c1dcdf6109dbe29549517d683d85b81c0ade8611 (patch) | |
tree | 08f36df9d058386df46f0eaae81939b8cedf2704 /core/resource.h | |
parent | abb8e9712239bae7e1d3524c1ae1b96b6c8d4c3b (diff) | |
download | redot-engine-c1dcdf6109dbe29549517d683d85b81c0ade8611.tar.gz |
No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
Diffstat (limited to 'core/resource.h')
-rw-r--r-- | core/resource.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/core/resource.h b/core/resource.h index a4d9e998ac..853b2859c7 100644 --- a/core/resource.h +++ b/core/resource.h @@ -88,7 +88,9 @@ protected: void _set_path(const String &p_path); void _take_over_path(const String &p_path); - +#ifdef TOOLS_ENABLED + Map<String, int> id_for_path; +#endif public: static Node *(*_get_local_scene_func)(); //used by editor @@ -137,6 +139,12 @@ public: virtual RID get_rid() const; // some resources may offer conversion to RID +#ifdef TOOLS_ENABLED + //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored + void set_id_for_path(const String &p_path, int p_id); + int get_id_for_path(const String &p_path) const; +#endif + Resource(); ~Resource(); }; |