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authoriwek7 <miwanczuk7@gmail.com>2019-07-29 20:09:22 +0200
committeriwek7 <miwanczuk7@gmail.com>2019-09-03 20:49:09 +0200
commit617797c47cac39830282b7ea85fc38eb2d242e19 (patch)
tree3a13d873fc96c1f7e02718269d55a0cc9234ad7a /core/script_debugger_local.cpp
parent750f8d4926edb14269d9f6a117c5a9fd4765373a (diff)
downloadredot-engine-617797c47cac39830282b7ea85fc38eb2d242e19.tar.gz
Adds skip-breakpoints feature
Diffstat (limited to 'core/script_debugger_local.cpp')
-rw-r--r--core/script_debugger_local.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index ac4dafcf59..e61f9f7158 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -33,7 +33,7 @@
#include "core/os/os.h"
#include "scene/main/scene_tree.h"
-void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue) {
+void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) {
if (!target_function.empty()) {
String current_function = p_script->debug_get_stack_level_function(0);