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authorPedro J. Estébanez <pedrojrulez@gmail.com>2016-09-14 04:02:18 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2016-09-14 04:02:18 +0200
commit66dac878ac9fc278044281b7f67fbed668e4523d (patch)
tree2f1b099566a50eb624215a14ff837ed2f828fc59 /core/script_debugger_remote.cpp
parent6f7b2d277fc068264b72b0a39d464da03807c628 (diff)
downloadredot-engine-66dac878ac9fc278044281b7f67fbed668e4523d.tar.gz
Improve debug focus behavior
Fix focusing debugged game on Windows Add re-focusing editor on continue
Diffstat (limited to 'core/script_debugger_remote.cpp')
-rw-r--r--core/script_debugger_remote.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 99d1e22c07..d3cd824620 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -134,6 +134,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
ERR_FAIL();
}
+ OS::get_singleton()->enable_for_stealing_focus(Globals::get_singleton()->get("editor_pid"));
+
packet_peer_stream->put_var("debug_enter");
packet_peer_stream->put_var(2);
packet_peer_stream->put_var(p_can_continue);
@@ -271,6 +273,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script,bool p_can_continue) {
set_depth(-1);
set_lines_left(-1);
+ OS::get_singleton()->move_window_to_foreground();
break;
} else if (command=="break") {
ERR_PRINT("Got break when already broke!");