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authorAndreas Haas <liu.gam3@gmail.com>2018-03-09 23:34:32 +0100
committerAndreas Haas <liu.gam3@gmail.com>2018-03-15 19:25:06 +0100
commit700d07cf7cae4e28de107e0c274b27c857d98450 (patch)
tree0786208c16c9aeec8994e8cb8d2dc25001c26785 /core/script_language.h
parentaeb1c67b5b55c769256a8ffc2f9d9095d6fc74da (diff)
downloadredot-engine-700d07cf7cae4e28de107e0c274b27c857d98450.tar.gz
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
Diffstat (limited to 'core/script_language.h')
-rw-r--r--core/script_language.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h
index d1da0a3b72..6d32fc054c 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -203,6 +203,7 @@ public:
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
+ virtual String validate_path(const String &p_path) const { return ""; }
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;
virtual bool supports_builtin_mode() const = 0;