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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/string_db.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* string_db.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef STRING_DB_H
+#define STRING_DB_H
+
+#include "hash_map.h"
+#include "ustring.h"
+#include "safe_refcount.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+struct StaticCString {
+
+ const char *ptr;
+ static StaticCString create(const char *p_ptr);
+};
+
+
+
+class StringName {
+
+
+ enum {
+
+ STRING_TABLE_BITS=12,
+ STRING_TABLE_LEN=1<<STRING_TABLE_BITS,
+ STRING_TABLE_MASK=STRING_TABLE_LEN-1
+ };
+
+ struct _Data {
+ SafeRefCount refcount;
+ const char* cname;
+ String name;
+
+ String get_name() const { return cname?String(cname):name; }
+ int idx;
+ uint32_t hash;
+ _Data *prev;
+ _Data *next;
+ _Data() { cname=NULL; next=prev=NULL; hash=0; }
+ };
+
+
+ static _Data *_table[STRING_TABLE_LEN];
+
+ _Data *_data;
+
+ union _HashUnion {
+
+ _Data *ptr;
+ uint32_t hash;
+ };
+
+ void unref();
+friend void register_core_types();
+friend void unregister_core_types();
+
+ static void setup();
+ static void cleanup();
+ static bool configured;
+
+ StringName(_Data *p_data) { _data=p_data; }
+public:
+
+
+ operator const void*() const { return (_data && (_data->cname || !_data->name.empty()))?(void*)1:0; }
+
+ bool operator==(const String& p_name) const;
+ bool operator==(const char* p_name) const;
+ bool operator!=(const String& p_name) const;
+ _FORCE_INLINE_ bool operator<(const StringName& p_name) const {
+
+ return _data<p_name._data;
+ }
+ _FORCE_INLINE_ bool operator==(const StringName& p_name) const {
+ // the real magic of all this mess happens here.
+ // this is why path comparisons are very fast
+ return _data==p_name._data;
+ }
+ _FORCE_INLINE_ uint32_t hash() const {
+
+ if (_data)
+ return _data->hash;
+ else
+ return 0;
+ }
+ bool operator!=(const StringName& p_name) const;
+
+ operator String() const;
+
+ static StringName search(const char *p_name);
+ static StringName search(const CharType *p_name);
+ static StringName search(const String &p_name);
+
+ struct AlphCompare {
+
+ _FORCE_INLINE_ bool operator()(const StringName& l,const StringName& r) const {
+
+ return l.operator String() < r.operator String();
+ }
+ };
+
+ void operator=(const StringName& p_name);
+ StringName(const char *p_name);
+ StringName(const StringName& p_name);
+ StringName(const String& p_name);
+ StringName(const StaticCString& p_static_string);
+ StringName();
+ ~StringName();
+};
+
+struct StringNameHasher {
+
+ static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); }
+};
+
+StringName _scs_create(const char *p_chr);
+
+//#define _SCS(m_cstr) (m_cstr[0]?StringName(StaticCString::create(m_cstr)):StringName())
+#define _SCS(m_cstr) _scs_create(m_cstr)
+
+#endif