summaryrefslogtreecommitdiffstats
path: root/core/variant_call.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-02 23:13:40 -0300
commit1a2cb755e2d8b9d59178f36702f6dff7235b9088 (patch)
tree4a88f47c8b984522e36ac973accb34bdcb00363b /core/variant_call.cpp
parent89fa70706f9166765c3ac3f799225a467800f065 (diff)
downloadredot-engine-1a2cb755e2d8b9d59178f36702f6dff7235b9088.tar.gz
3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r--core/variant_call.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 2697e6f7a7..8fbccc87ae 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -331,6 +331,9 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_LOCALMEM0R(Vector3, abs);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
+ VCALL_LOCALMEM1R(Vector3, slide);
+ VCALL_LOCALMEM1R(Vector3, reflect);
+
VCALL_LOCALMEM0R(Plane,normalized);
VCALL_LOCALMEM0R(Plane,center);
@@ -1236,6 +1239,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(VECTOR3,VECTOR3,Vector3,abs,varray());
ADDFUNC1(VECTOR3,REAL,Vector3,distance_to,VECTOR3,"b",varray());
ADDFUNC1(VECTOR3,REAL,Vector3,distance_squared_to,VECTOR3,"b",varray());
+ ADDFUNC1(VECTOR3,VECTOR3,Vector3,slide,VECTOR3,"by",varray());
+ ADDFUNC1(VECTOR3,VECTOR3,Vector3,reflect,VECTOR3,"by",varray());
ADDFUNC0(PLANE,PLANE,Plane,normalized,varray());
ADDFUNC0(PLANE,VECTOR3,Plane,center,varray());