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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /core/version.h | |
parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) | |
download | redot-engine-277b24dfb7acdb42589b931252bbe7be81c7536e.tar.gz |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'core/version.h')
-rw-r--r-- | core/version.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/version.h b/core/version.h index d39172865a..2a3a282d82 100644 --- a/core/version.h +++ b/core/version.h @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "version_generated.gen.h" +#include "core/version_generated.gen.h" // Godot versions are of the form <major>.<minor> for the initial release, // and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 |