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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-03 14:37:52 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-05-02 10:31:13 +0200
commit308dbb8c6359589ce7411027cecd777938e40bd7 (patch)
tree80a8cf2eff0d0c1ef1e7e0913b8616e0ee4e376a /core
parentf91db3dc58f1d6a0cb63d591515183b5a45cd3ba (diff)
downloadredot-engine-308dbb8c6359589ce7411027cecd777938e40bd7.tar.gz
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
Diffstat (limited to 'core')
-rw-r--r--core/math/aabb.h2
-rw-r--r--core/math/delaunay_3d.h6
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/rect2.h2
-rw-r--r--core/math/rect2i.h2
-rw-r--r--core/math/triangle_mesh.cpp2
-rw-r--r--core/math/vector2.cpp12
-rw-r--r--core/math/vector2.h10
-rw-r--r--core/math/vector2i.cpp12
-rw-r--r--core/math/vector2i.h10
-rw-r--r--core/math/vector3.cpp19
-rw-r--r--core/math/vector3.h11
-rw-r--r--core/math/vector3i.cpp14
-rw-r--r--core/math/vector3i.h10
-rw-r--r--core/math/vector4.cpp21
-rw-r--r--core/math/vector4.h11
-rw-r--r--core/math/vector4i.cpp16
-rw-r--r--core/math/vector4i.h10
-rw-r--r--core/variant/variant_call.cpp12
19 files changed, 176 insertions, 8 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 48a883e64c..c2945a3ef1 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(position + size.min(Vector3()), size.abs());
+ return AABB(position + size.minf(0), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 25bd4e8d89..4f21a665de 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -278,7 +278,7 @@ public:
}
Vector3i grid_pos = Vector3i(points[i] * proportions * ACCEL_GRID_SIZE);
- grid_pos = grid_pos.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
+ grid_pos = grid_pos.clampi(0, ACCEL_GRID_SIZE - 1);
for (List<Simplex *>::Element *E = acceleration_grid[grid_pos.x][grid_pos.y][grid_pos.z].front(); E;) {
List<Simplex *>::Element *N = E->next(); //may be deleted
@@ -335,8 +335,8 @@ public:
Vector3 extents = Vector3(radius2, radius2, radius2);
Vector3i from = Vector3i((center - extents) * proportions * ACCEL_GRID_SIZE);
Vector3i to = Vector3i((center + extents) * proportions * ACCEL_GRID_SIZE);
- from = from.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
- to = to.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
+ from = from.clampi(0, ACCEL_GRID_SIZE - 1);
+ to = to.clampi(0, ACCEL_GRID_SIZE - 1);
for (int32_t x = from.x; x <= to.x; x++) {
for (int32_t y = from.y; y <= to.y; y++) {
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 4483f61bc4..6a60a5925d 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -55,7 +55,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
HashSet<Vector3> valid_cache;
for (int i = 0; i < p_points.size(); i++) {
- Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
+ Vector3 sp = p_points[i].snappedf(0.0001);
if (valid_cache.has(sp)) {
valid_points.write[i] = false;
} else {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 7f410feb1c..b4069ae86a 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -278,7 +278,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(position + size.min(Point2()), size.abs());
+ return Rect2(position + size.minf(0), size.abs());
}
_FORCE_INLINE_ Rect2 round() const {
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index 64806414c7..a1338da0bb 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -213,7 +213,7 @@ struct _NO_DISCARD_ Rect2i {
}
_FORCE_INLINE_ Rect2i abs() const {
- return Rect2i(position + size.min(Point2i()), size.abs());
+ return Rect2i(position + size.mini(0), size.abs());
}
_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 0da1b8c7ad..01b733183d 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -133,7 +133,7 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces, const Vector<int32_t>
for (int j = 0; j < 3; j++) {
int vidx = -1;
- Vector3 vs = v[j].snapped(Vector3(0.0001, 0.0001, 0.0001));
+ Vector3 vs = v[j].snappedf(0.0001);
HashMap<Vector3, int>::Iterator E = db.find(vs);
if (E) {
vidx = E->value;
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 198fd85d20..e86b97d6a8 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -135,12 +135,24 @@ Vector2 Vector2::clamp(const Vector2 &p_min, const Vector2 &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+Vector2 Vector2::clampf(real_t p_min, real_t p_max) const {
+ return Vector2(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max));
+}
+
Vector2 Vector2::snapped(const Vector2 &p_step) const {
return Vector2(
Math::snapped(x, p_step.x),
Math::snapped(y, p_step.y));
}
+Vector2 Vector2::snappedf(real_t p_step) const {
+ return Vector2(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step));
+}
+
Vector2 Vector2::limit_length(real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 6ad003edd1..8851942cdd 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -89,10 +89,18 @@ struct _NO_DISCARD_ Vector2 {
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
}
+ Vector2 minf(real_t p_scalar) const {
+ return Vector2(MIN(x, p_scalar), MIN(y, p_scalar));
+ }
+
Vector2 max(const Vector2 &p_vector2) const {
return Vector2(MAX(x, p_vector2.x), MAX(y, p_vector2.y));
}
+ Vector2 maxf(real_t p_scalar) const {
+ return Vector2(MAX(x, p_scalar), MAX(y, p_scalar));
+ }
+
real_t distance_to(const Vector2 &p_vector2) const;
real_t distance_squared_to(const Vector2 &p_vector2) const;
real_t angle_to(const Vector2 &p_vector2) const;
@@ -168,7 +176,9 @@ struct _NO_DISCARD_ Vector2 {
Vector2 ceil() const;
Vector2 round() const;
Vector2 snapped(const Vector2 &p_by) const;
+ Vector2 snappedf(real_t p_by) const;
Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const;
+ Vector2 clampf(real_t p_min, real_t p_max) const;
real_t aspect() const { return width / height; }
operator String() const;
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
index ba79d439dd..790f564734 100644
--- a/core/math/vector2i.cpp
+++ b/core/math/vector2i.cpp
@@ -39,12 +39,24 @@ Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector2i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max));
+}
+
Vector2i Vector2i::snapped(const Vector2i &p_step) const {
return Vector2i(
Math::snapped(x, p_step.x),
Math::snapped(y, p_step.y));
}
+Vector2i Vector2i::snappedi(int32_t p_step) const {
+ return Vector2i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step));
+}
+
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index aa29263a65..aca9ae8272 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -81,10 +81,18 @@ struct _NO_DISCARD_ Vector2i {
return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
}
+ Vector2i mini(int32_t p_scalar) const {
+ return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar));
+ }
+
Vector2i max(const Vector2i &p_vector2i) const {
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
+ Vector2i maxi(int32_t p_scalar) const {
+ return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
+ }
+
double distance_to(const Vector2i &p_to) const {
return (p_to - *this).length();
}
@@ -127,7 +135,9 @@ struct _NO_DISCARD_ Vector2i {
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
+ Vector2i clampi(int32_t p_min, int32_t p_max) const;
Vector2i snapped(const Vector2i &p_step) const;
+ Vector2i snappedi(int32_t p_step) const;
operator String() const;
operator Vector2() const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index fad5f2c0fb..1e90002665 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -52,6 +52,13 @@ Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3 Vector3::clampf(real_t p_min, real_t p_max) const {
+ return Vector3(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max));
+}
+
void Vector3::snap(const Vector3 &p_step) {
x = Math::snapped(x, p_step.x);
y = Math::snapped(y, p_step.y);
@@ -64,6 +71,18 @@ Vector3 Vector3::snapped(const Vector3 &p_step) const {
return v;
}
+void Vector3::snapf(real_t p_step) {
+ x = Math::snapped(x, p_step);
+ y = Math::snapped(y, p_step);
+ z = Math::snapped(z, p_step);
+}
+
+Vector3 Vector3::snappedf(real_t p_step) const {
+ Vector3 v = *this;
+ v.snapf(p_step);
+ return v;
+}
+
Vector3 Vector3::limit_length(real_t p_len) const {
const real_t l = length();
Vector3 v = *this;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index f5d16984d9..2313eb557a 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -80,10 +80,18 @@ struct _NO_DISCARD_ Vector3 {
return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z));
}
+ Vector3 minf(real_t p_scalar) const {
+ return Vector3(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar));
+ }
+
Vector3 max(const Vector3 &p_vector3) const {
return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z));
}
+ Vector3 maxf(real_t p_scalar) const {
+ return Vector3(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar));
+ }
+
_FORCE_INLINE_ real_t length() const;
_FORCE_INLINE_ real_t length_squared() const;
@@ -96,7 +104,9 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ void zero();
void snap(const Vector3 &p_step);
+ void snapf(real_t p_step);
Vector3 snapped(const Vector3 &p_step) const;
+ Vector3 snappedf(real_t p_step) const;
void rotate(const Vector3 &p_axis, real_t p_angle);
Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
@@ -127,6 +137,7 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 ceil() const;
_FORCE_INLINE_ Vector3 round() const;
Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const;
+ Vector3 clampf(real_t p_min, real_t p_max) const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index f41460e623..93f9d15ac1 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -48,6 +48,13 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3i Vector3i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector3i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max));
+}
+
Vector3i Vector3i::snapped(const Vector3i &p_step) const {
return Vector3i(
Math::snapped(x, p_step.x),
@@ -55,6 +62,13 @@ Vector3i Vector3i::snapped(const Vector3i &p_step) const {
Math::snapped(z, p_step.z));
}
+Vector3i Vector3i::snappedi(int32_t p_step) const {
+ return Vector3i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step),
+ Math::snapped(z, p_step));
+}
+
Vector3i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index a9f298bff1..035cfcf9e2 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -73,10 +73,18 @@ struct _NO_DISCARD_ Vector3i {
return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z));
}
+ Vector3i mini(int32_t p_scalar) const {
+ return Vector3i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar));
+ }
+
Vector3i max(const Vector3i &p_vector3i) const {
return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z));
}
+ Vector3i maxi(int32_t p_scalar) const {
+ return Vector3i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar));
+ }
+
_FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const;
@@ -85,7 +93,9 @@ struct _NO_DISCARD_ Vector3i {
_FORCE_INLINE_ Vector3i abs() const;
_FORCE_INLINE_ Vector3i sign() const;
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
+ Vector3i clampi(int32_t p_min, int32_t p_max) const;
Vector3i snapped(const Vector3i &p_step) const;
+ Vector3i snappedi(int32_t p_step) const;
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index e6f6dee42c..555ca6c66c 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -171,12 +171,25 @@ void Vector4::snap(const Vector4 &p_step) {
w = Math::snapped(w, p_step.w);
}
+void Vector4::snapf(real_t p_step) {
+ x = Math::snapped(x, p_step);
+ y = Math::snapped(y, p_step);
+ z = Math::snapped(z, p_step);
+ w = Math::snapped(w, p_step);
+}
+
Vector4 Vector4::snapped(const Vector4 &p_step) const {
Vector4 v = *this;
v.snap(p_step);
return v;
}
+Vector4 Vector4::snappedf(real_t p_step) const {
+ Vector4 v = *this;
+ v.snapf(p_step);
+ return v;
+}
+
Vector4 Vector4::inverse() const {
return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
}
@@ -189,6 +202,14 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4 Vector4::clampf(real_t p_min, real_t p_max) const {
+ return Vector4(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max),
+ CLAMP(w, p_min, p_max));
+}
+
Vector4::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
diff --git a/core/math/vector4.h b/core/math/vector4.h
index 4dba3126cb..52699c6281 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -72,10 +72,18 @@ struct _NO_DISCARD_ Vector4 {
return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w));
}
+ Vector4 minf(real_t p_scalar) const {
+ return Vector4(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar));
+ }
+
Vector4 max(const Vector4 &p_vector4) const {
return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w));
}
+ Vector4 maxf(real_t p_scalar) const {
+ return Vector4(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar));
+ }
+
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Vector4 &p_vec4) const;
bool is_zero_approx() const;
@@ -101,8 +109,11 @@ struct _NO_DISCARD_ Vector4 {
Vector4 posmod(real_t p_mod) const;
Vector4 posmodv(const Vector4 &p_modv) const;
void snap(const Vector4 &p_step);
+ void snapf(real_t p_step);
Vector4 snapped(const Vector4 &p_step) const;
+ Vector4 snappedf(real_t p_step) const;
Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
+ Vector4 clampf(real_t p_min, real_t p_max) const;
Vector4 inverse() const;
_FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index 8e36c6b534..afa77a4988 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -65,6 +65,14 @@ Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector4i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max),
+ CLAMP(w, p_min, p_max));
+}
+
Vector4i Vector4i::snapped(const Vector4i &p_step) const {
return Vector4i(
Math::snapped(x, p_step.x),
@@ -73,6 +81,14 @@ Vector4i Vector4i::snapped(const Vector4i &p_step) const {
Math::snapped(w, p_step.w));
}
+Vector4i Vector4i::snappedi(int32_t p_step) const {
+ return Vector4i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step),
+ Math::snapped(z, p_step),
+ Math::snapped(w, p_step));
+}
+
Vector4i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
}
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index 5a96d98d18..8a9c580bc1 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -75,10 +75,18 @@ struct _NO_DISCARD_ Vector4i {
return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w));
}
+ Vector4i mini(int32_t p_scalar) const {
+ return Vector4i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar));
+ }
+
Vector4i max(const Vector4i &p_vector4i) const {
return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w));
}
+ Vector4i maxi(int32_t p_scalar) const {
+ return Vector4i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar));
+ }
+
_FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const;
@@ -90,7 +98,9 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
+ Vector4i clampi(int32_t p_min, int32_t p_max) const;
Vector4i snapped(const Vector4i &p_step) const;
+ Vector4i snappedi(int32_t p_step) const;
/* Operators */
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 4f510d1baa..08fb2a9c91 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1804,7 +1804,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, abs, sarray(), varray());
bind_method(Vector2, sign, sarray(), varray());
bind_method(Vector2, clamp, sarray("min", "max"), varray());
+ bind_method(Vector2, clampf, sarray("min", "max"), varray());
bind_method(Vector2, snapped, sarray("step"), varray());
+ bind_method(Vector2, snappedf, sarray("step"), varray());
bind_static_method(Vector2, from_angle, sarray("angle"), varray());
@@ -1820,7 +1822,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector2i, clampi, sarray("min", "max"), varray());
bind_method(Vector2i, snapped, sarray("step"), varray());
+ bind_method(Vector2i, snappedi, sarray("step"), varray());
/* Rect2 */
@@ -1875,7 +1879,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, is_finite, sarray(), varray());
bind_method(Vector3, inverse, sarray(), varray());
bind_method(Vector3, clamp, sarray("min", "max"), varray());
+ bind_method(Vector3, clampf, sarray("min", "max"), varray());
bind_method(Vector3, snapped, sarray("step"), varray());
+ bind_method(Vector3, snappedf, sarray("step"), varray());
bind_method(Vector3, rotated, sarray("axis", "angle"), varray());
bind_method(Vector3, lerp, sarray("to", "weight"), varray());
bind_method(Vector3, slerp, sarray("to", "weight"), varray());
@@ -1912,7 +1918,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector3i, clampi, sarray("min", "max"), varray());
bind_method(Vector3i, snapped, sarray("step"), varray());
+ bind_method(Vector3i, snappedi, sarray("step"), varray());
/* Vector4 */
@@ -1931,7 +1939,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4, posmod, sarray("mod"), varray());
bind_method(Vector4, posmodv, sarray("modv"), varray());
bind_method(Vector4, snapped, sarray("step"), varray());
+ bind_method(Vector4, snappedf, sarray("step"), varray());
bind_method(Vector4, clamp, sarray("min", "max"), varray());
+ bind_method(Vector4, clampf, sarray("min", "max"), varray());
bind_method(Vector4, normalized, sarray(), varray());
bind_method(Vector4, is_normalized, sarray(), varray());
bind_method(Vector4, direction_to, sarray("to"), varray());
@@ -1952,7 +1962,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4i, sign, sarray(), varray());
bind_method(Vector4i, abs, sarray(), varray());
bind_method(Vector4i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector4i, clampi, sarray("min", "max"), varray());
bind_method(Vector4i, snapped, sarray("step"), varray());
+ bind_method(Vector4i, snappedi, sarray("step"), varray());
bind_method(Vector4i, distance_to, sarray("to"), varray());
bind_method(Vector4i, distance_squared_to, sarray("to"), varray());