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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-17 11:44:31 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-07-17 11:44:31 +0200 |
commit | 59737bf3f03f4f783229c9a24963ddb169e6673d (patch) | |
tree | 28f66d6eb480cc6e396ae01f1ce4b3dc530db027 /core | |
parent | cb2650cea9a7f9e50847927a9a83cbcfa52e1d82 (diff) | |
parent | b41ec93d633530a80ca6f9f55b41da0e0bcd2acb (diff) | |
download | redot-engine-59737bf3f03f4f783229c9a24963ddb169e6673d.tar.gz |
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
Diffstat (limited to 'core')
-rw-r--r-- | core/input/input.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index ed9debee85..91378591b0 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -890,8 +890,9 @@ void Input::action_press(const StringName &p_action, float p_strength) { // Create or retrieve existing action. ActionState &action_state = action_states[p_action]; + // As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick. if (!action_state.cache.pressed) { - action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); + action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1; action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames(); } action_state.exact = true; @@ -908,7 +909,8 @@ void Input::action_release(const StringName &p_action) { action_state.cache.pressed = 0; action_state.cache.strength = 0.0; action_state.cache.raw_strength = 0.0; - action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames(); + // As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick. + action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1; action_state.released_process_frame = Engine::get_singleton()->get_process_frames(); action_state.device_states.clear(); action_state.exact = true; |