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authorAaron Franke <arnfranke@yahoo.com>2021-09-20 19:37:32 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-09-20 20:59:33 -0500
commitd54f2ad7cac0f15c757ace54ad209fcedb3053bf (patch)
tree3dcb8a63bdbad82e7b2d591879a0efa173244cbd /doc/classes/AnimationNodeStateMachineTransition.xml
parent2d1699ef82a29ef65d810194ee76dddc0d9e0389 (diff)
downloadredot-engine-d54f2ad7cac0f15c757ace54ad209fcedb3053bf.tar.gz
Don't generate empty doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 7f07afecee..763bba6e93 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -7,8 +7,6 @@
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="&amp;&quot;&quot;">
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: