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authorRémi Verschelde <rverschelde@gmail.com>2019-06-29 12:38:01 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-06-30 13:58:07 +0200
commitc6cea6e9b372f403a5906813bf5db8583d747d06 (patch)
treee34ffb412701b436f44feedd3f317d0e1e84afa9 /doc/classes/Area2D.xml
parent82604195b4c2c80777f7ecaa547194c6a208e8cf (diff)
downloadredot-engine-c6cea6e9b372f403a5906813bf5db8583d747d06.tar.gz
doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
Diffstat (limited to 'doc/classes/Area2D.xml')
-rw-r--r--doc/classes/Area2D.xml28
1 files changed, 14 insertions, 14 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 950166a0e2..e13d42e138 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -86,46 +86,46 @@
</method>
</methods>
<members>
- <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp">
+ <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0">
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
</member>
- <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name">
+ <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name" default="&quot;Master&quot;">
The name of the area's audio bus.
</member>
- <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus">
+ <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask].
</member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this area scans to determine collision detection.
</member>
- <member name="gravity" type="float" setter="set_gravity" getter="get_gravity">
+ <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
- <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale">
+ <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
- <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
+ <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false">
If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. Default value: [code]false[/code].
</member>
- <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector">
+ <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )">
The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction.
</member>
- <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp">
+ <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1">
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
</member>
- <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable">
+ <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true">
If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
</member>
- <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring">
+ <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true">
If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
</member>
- <member name="priority" type="float" setter="set_priority" getter="get_priority">
+ <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0">
The area's priority. Higher priority areas are processed first. Default value: 0.
</member>
- <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride">
+ <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0">
Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values.
</member>
</members>