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author | Jerome67000 <jerome.gully0@gmail.com> | 2017-09-16 18:47:19 +0200 |
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committer | Jérôme <jgully@divalto.fr> | 2017-09-28 13:26:18 +0200 |
commit | 8c19cc7b3da43d143f4316e1b7de2c7c2a35b328 (patch) | |
tree | 3577acda32688c4171cc0e1c785d6ecb67d27d7c /doc/classes/AudioEffectReverb.xml | |
parent | 210ebb5cdbecd326c1b0edd35cfda94e3a74c6d9 (diff) | |
download | redot-engine-8c19cc7b3da43d143f4316e1b7de2c7c2a35b328.tar.gz |
[DOCS] Adds AudioEffects doc
Diffstat (limited to 'doc/classes/AudioEffectReverb.xml')
-rw-r--r-- | doc/classes/AudioEffectReverb.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index b390fa239c..4cda24530b 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Adds a Reverb audio effect to an Audio bus. + Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. </brief_description> <description> + Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room. </description> <tutorials> </tutorials> @@ -124,20 +127,28 @@ </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> + Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="hipass" type="float" setter="set_hpf" getter="get_hpf"> + High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. </member> <member name="predelay_feedback" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> + Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> + Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code]. </member> <member name="room_size" type="float" setter="set_room_size" getter="get_room_size"> + Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet"> + Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. </member> </members> <constants> |