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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-14 14:18:53 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-15 00:03:31 +0100 |
commit | b68dd2e1894450dd69ffddf05a45c40e6c01a36a (patch) | |
tree | a08d5005f4b46dfa2fe9180250541eb6851ee905 /doc/classes/BackBufferCopy.xml | |
parent | 6e73aa0497b9cfc1c28863e655991106e677e69c (diff) | |
download | redot-engine-b68dd2e1894450dd69ffddf05a45c40e6c01a36a.tar.gz |
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
Diffstat (limited to 'doc/classes/BackBufferCopy.xml')
-rw-r--r-- | doc/classes/BackBufferCopy.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 6f1dd9fc76..3c811e6226 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BackBufferCopy" inherits="Node2D" version="4.0"> +<class name="BackBufferCopy" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function. </brief_description> |