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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-14 14:18:53 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-15 00:03:31 +0100
commitb68dd2e1894450dd69ffddf05a45c40e6c01a36a (patch)
treea08d5005f4b46dfa2fe9180250541eb6851ee905 /doc/classes/BackBufferCopy.xml
parent6e73aa0497b9cfc1c28863e655991106e677e69c (diff)
downloadredot-engine-b68dd2e1894450dd69ffddf05a45c40e6c01a36a.tar.gz
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
Diffstat (limited to 'doc/classes/BackBufferCopy.xml')
-rw-r--r--doc/classes/BackBufferCopy.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 6f1dd9fc76..3c811e6226 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BackBufferCopy" inherits="Node2D" version="4.0">
+<class name="BackBufferCopy" inherits="Node2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>