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authorRémi Verschelde <rverschelde@gmail.com>2017-10-21 12:33:50 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-10-21 12:33:52 +0200
commitb302084395a6d7f3cc8e4102751ced29779f2ea2 (patch)
treee9287479fc7bdbfeb3fee467e9531d86b2bdeb83 /doc/classes/EditorScript.xml
parent8652c1d5b129faa76210dfa757b3e91e48e5428d (diff)
downloadredot-engine-b302084395a6d7f3cc8e4102751ced29779f2ea2.tar.gz
makerst: Fix rst-ization of members and escaping of [Class]s
Fixes #11517.
Diffstat (limited to 'doc/classes/EditorScript.xml')
-rw-r--r--doc/classes/EditorScript.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 39d5ab7254..8856e3362a 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
- Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
+ Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
[codeblock]
tool