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authorRémi Verschelde <rverschelde@gmail.com>2020-08-31 11:25:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-08-31 11:25:11 +0200
commitee03e39da746b41cd9f1b8785e94a8f827eaf731 (patch)
tree25b38c8b7b5af2298bf9cedfd383c92d11d51cf0 /doc/classes/Light3D.xml
parentdb5ea78b7bf85ddd9109fa4ac03a7178d446cb58 (diff)
downloadredot-engine-ee03e39da746b41cd9f1b8785e94a8f827eaf731.tar.gz
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/Light3D.xml')
-rw-r--r--doc/classes/Light3D.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 6979efa569..d4d574627f 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -77,6 +77,8 @@
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
If [code]true[/code], the light will cast shadows.
</member>
+ <member name="shadow_fog_fade" type="float" setter="set_param" getter="get_param" default="1.0">
+ </member>
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="2.0">
Offsets the lookup into the shadow map by the object's normal. This can be used to reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
</member>
@@ -138,10 +140,12 @@
<constant name="PARAM_SHADOW_BLUR" value="16" enum="Param">
Constant for accessing [member shadow_blur].
</constant>
- <constant name="PARAM_TRANSMITTANCE_BIAS" value="17" enum="Param">
+ <constant name="PARAM_SHADOW_VOLUMETRIC_FOG_FADE" value="17" enum="Param">
+ </constant>
+ <constant name="PARAM_TRANSMITTANCE_BIAS" value="18" enum="Param">
Constant for accessing [member shadow_transmittance_bias].
</constant>
- <constant name="PARAM_MAX" value="18" enum="Param">
+ <constant name="PARAM_MAX" value="19" enum="Param">
Represents the size of the [enum Param] enum.
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">