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| author | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-25 15:14:36 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-10-25 15:14:47 +0200 |
| commit | 7a42df3626159d1d81d2b5aabf13f19ef1951976 (patch) | |
| tree | c1b8309946ff1e0bd72a0463bbb626d4640d132d /doc/classes/ProjectSettings.xml | |
| parent | 8e391c1e229e2e44b5161036d9a2e584ed08f968 (diff) | |
| download | redot-engine-7a42df3626159d1d81d2b5aabf13f19ef1951976.tar.gz | |
doc: Sync with current source
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
| -rw-r--r-- | doc/classes/ProjectSettings.xml | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index dfecff9050..3b7356ab39 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -213,6 +213,8 @@ <member name="audio/mix_rate" type="int" setter="" getter=""> Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system. </member> + <member name="audio/output_latency" type="int" setter="" getter=""> + </member> <member name="audio/video_delay_compensation_ms" type="int" setter="" getter=""> Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> @@ -230,6 +232,8 @@ </member> <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter=""> </member> + <member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter=""> + </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> </member> <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> @@ -372,7 +376,7 @@ <member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter=""> Timer setting for incremental search in Tree, IntemList, etc. controls. </member> - <member name="gui/timers/text_edit_idle_detect_sec" type="int" setter="" getter=""> + <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter=""> Timer for detecting idle in the editor. </member> <member name="input/ui_accept" type="Dictionary" setter="" getter=""> @@ -604,9 +608,6 @@ <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter=""> Default size of packet peer stream for deserializing godot data. Over this size, data is dropped. </member> - <member name="network/remote_fs/max_pages" type="int" setter="" getter=""> - Maximum amount of pages used for remote filesystem (used by debugging). - </member> <member name="network/remote_fs/page_read_ahead" type="int" setter="" getter=""> Amount of read ahead used by remote filesystem. Improves latency. </member> @@ -652,7 +653,7 @@ <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter=""> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves. </member> - <member name="rendering/limits/time/time_rollover_secs" type="int" setter="" getter=""> + <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter=""> Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when. </member> <member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter=""> |
