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author | Aaron Franke <arnfranke@yahoo.com> | 2020-03-26 00:23:34 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-06-02 23:18:59 -0400 |
commit | ba27deef06f0152a59c86e3b0ab3ebb0976344ad (patch) | |
tree | 9c5e8fac16de8beb6a657c7a2f5386f3190292f5 /doc/classes/RigidBody2D.xml | |
parent | 030a26206ff70b1050c885270afce89b0430af70 (diff) | |
download | redot-engine-ba27deef06f0152a59c86e3b0ab3ebb0976344ad.tar.gz |
Refactor physics force and impulse code
Diffstat (limited to 'doc/classes/RigidBody2D.xml')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 8379fc5b58..9bf1627a09 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -34,9 +34,9 @@ <method name="add_force"> <return type="void"> </return> - <argument index="0" name="offset" type="Vector2"> + <argument index="0" name="force" type="Vector2"> </argument> - <argument index="1" name="force" type="Vector2"> + <argument index="1" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates. @@ -54,7 +54,7 @@ <method name="apply_central_impulse"> <return type="void"> </return> - <argument index="0" name="impulse" type="Vector2"> + <argument index="0" name="impulse" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Applies a directional impulse without affecting rotation. @@ -63,9 +63,9 @@ <method name="apply_impulse"> <return type="void"> </return> - <argument index="0" name="offset" type="Vector2"> + <argument index="0" name="impulse" type="Vector2"> </argument> - <argument index="1" name="impulse" type="Vector2"> + <argument index="1" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin. |