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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-06 13:48:48 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-06 13:48:48 +0200 |
commit | 862994a8ef15ee97a05f195d70269693092baeb0 (patch) | |
tree | 124c5d961fdbc50917e031983efb4e4918b04f79 /doc/classes/SceneTree.xml | |
parent | 36de097577811eb39d1a8d31d10d538ad70675d9 (diff) | |
download | redot-engine-862994a8ef15ee97a05f195d70269693092baeb0.tar.gz |
doc: Update links to latest documentation after content reorganization
Diffstat (limited to 'doc/classes/SceneTree.xml')
-rw-r--r-- | doc/classes/SceneTree.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 8d7427611a..68f2d9a8d8 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -9,8 +9,8 @@ [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> - <link title="SceneTree">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> - <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html</link> + <link title="SceneTree">https://docs.godotengine.org/en/latest/tutorials/scripting/scene_tree.html</link> + <link title="Multiple resolutions">https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html</link> </tutorials> <methods> <method name="call_group" qualifiers="vararg"> |