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authorRémi Verschelde <rverschelde@gmail.com>2021-11-15 10:43:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-11-15 13:02:21 +0100
commit6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch)
tree71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/String.xml
parent5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff)
downloadredot-engine-6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc.tar.gz
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/String.xml')
-rw-r--r--doc/classes/String.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index a58bfd5c15..ce902c1216 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -7,7 +7,7 @@
This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference-counted and use a copy-on-write approach, so passing them around is cheap in resources.
</description>
<tutorials>
- <link title="GDScript format strings">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_format_string.html</link>
+ <link title="GDScript format strings">$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html</link>
</tutorials>
<constructors>
<constructor name="String">