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authorGilles Roudière <gilles.roudiere@gmail.com>2023-01-26 18:47:54 +0100
committerGilles Roudière <gilles.roudiere@gmail.com>2023-01-27 11:04:45 +0100
commitd7f3bd50bd20fddb7c387a30339c6a112911ec1c (patch)
treefcda14b184dbcf0ebe61e7687a16f8ef650511ca /doc/classes/TileMap.xml
parent4368191a9f9c6290805dd4094c36379776128338 (diff)
downloadredot-engine-d7f3bd50bd20fddb7c387a30339c6a112911ec1c.tar.gz
Rename texture_offset and unclamp it
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r--doc/classes/TileMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 2fd42666b4..c387bd435b 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -251,7 +251,7 @@
<param index="0" name="map_position" type="Vector2i" />
<description>
Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use [method Node2D.to_global]. See also [method local_to_map].
- [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
+ [b]Note:[/b] This may not correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_origin] property of individual tiles.
</description>
</method>
<method name="move_layer">