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author | shak2 <shak2@users.noreply.github.com> | 2024-06-15 15:45:21 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-06-15 18:21:05 +0200 |
commit | 451d0999ca4eaea52b36a7f4cf4ef306340b3928 (patch) | |
tree | 0b636186e76afb11929be1470a5a68832c951b98 /doc/classes/Vector3.xml | |
parent | 71699e08c9df78b7203fa4ef9cede28e995d6ace (diff) | |
download | redot-engine-451d0999ca4eaea52b36a7f4cf4ef306340b3928.tar.gz |
Fix description of `Vector2/3.dot`
A 90 degree angle is a right angle.
Diffstat (limited to 'doc/classes/Vector3.xml')
-rw-r--r-- | doc/classes/Vector3.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1692ba3ece..c04fcd0b24 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -171,7 +171,7 @@ <param index="0" name="with" type="Vector3" /> <description> Returns the dot product of this vector and [param with]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player. - The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. + The dot product will be [code]0[/code] for a right angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees. When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned. [b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]. </description> |