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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-14 13:38:22 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-08-15 19:10:51 +0300 |
commit | e537a1f10ec32e9e2daecb171128c3f63f0bcc97 (patch) | |
tree | b88da8f3e3336b42c3470a0922294e97619e6a5a /doc/classes/VisualShaderNodeTexture.xml | |
parent | 966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff) | |
download | redot-engine-e537a1f10ec32e9e2daecb171128c3f63f0bcc97.tar.gz |
Added missed limiters for Visual Shader node enums
Diffstat (limited to 'doc/classes/VisualShaderNodeTexture.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTexture.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 8fa71b490d..17c079f385 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -40,6 +40,9 @@ <constant name="SOURCE_PORT" value="5" enum="Source"> Use the texture provided in the input port for this function. </constant> + <constant name="SOURCE_MAX" value="6" enum="Source"> + Represents the size of the [enum Source] enum. + </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> No hints are added to the uniform declaration. </constant> @@ -49,5 +52,8 @@ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> + <constant name="TYPE_MAX" value="3" enum="TextureType"> + Represents the size of the [enum TextureType] enum. + </constant> </constants> </class> |