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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-14 13:38:22 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2021-08-15 19:10:51 +0300
commite537a1f10ec32e9e2daecb171128c3f63f0bcc97 (patch)
treeb88da8f3e3336b42c3470a0922294e97619e6a5a /doc/classes/VisualShaderNodeTransformVecMult.xml
parent966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff)
downloadredot-engine-e537a1f10ec32e9e2daecb171128c3f63f0bcc97.tar.gz
Added missed limiters for Visual Shader node enums
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformVecMult.xml')
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 2c9c115d9c..d8f7ebbd55 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -28,5 +28,8 @@
<constant name="OP_3x3_BxA" value="3" enum="Operator">
Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
</constant>
+ <constant name="OP_MAX" value="4" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>